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Anvil of Dawn
Description
The world of Tempest is in need of a champion! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Tempest's massive landscape. Descend int...
The world of Tempest is in need of a champion! You have been summoned to embark on a noble journey to save all of humanity from an evil fate. You must keep your wits about you, your sword must stay sharp and ready, and your spells charged as you forge through Tempest's massive landscape. Descend into the maws of many a dark and dangerous dungeon in search of your quest's end.
You'll have at your disposal more than 25 spells and items of great power, each drawing upon one of the elemental forces such as earth, wind, fire, and lightning. Whether you prefer a more tactical approach or attack all-swords-swinging, Anvil of Dawn features a hybrid of real-time and turn-based combat to satisfy your needs. Remember, your choices and actions affect the ebb and flow of combat so think, and act, wisely. Are you prepared to pay the ultimate price, to steal away the gift of a dark god, and journey to the Anvil of Dawn.
A tough, but accessible to newer players, classic RPG with a vast world to explore!
Features a "learn by doing" skill system without the need to collect and grind for experience points.
Customize your character as you see fit as there are plenty of character stats to fine-tune to your liking.
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Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Would have been a decent game if it had decent controls. Unable to rebind keys, having to use the mouse instead of WASD etc makes it clunky and irritating.
I remember liking this game when playing it years ago, but coming back to it, it's just...Not bad. But not brilliant. It's hard as nails. I don't like the D&D style '1d8' weapon stats. New weapons are rare, but when you get one, you keep your current because you've levelled up that type of weapon. Picking up a weapon doesn;t tell you the class. You get Thrusting, Hacking, Slashing and Ranged. I got a warhammer and I legit have no idea what weapon class to level up, it doesn;t tell you. Most items have no description, it takes you forever to level up. But then it's not really levelling, personally I don't know if it even does anything. Magic regeneration if you have no void items takes literal hours. The inventory screen is a mess, should have been a grid. Your character constantly gets tired, even if you are under your carry weight limit.
Overworld looks good and dungeon layouts are okay. Lore is good, story generic, but not bad. Some monsters look great, some look lame, so artistically the game is good, it's just how it actually plays.
This is one of those game I played a long time ago and enjoyed it, it's not the most difficult game and there's several ways to accomplish combat depending on your play style, standing still can often be hard, but it is possible, but moving around and getting a few hits is another way. Compared to many of todays "easy" games it way more difficult and complicated.
At the time it was launched it looked very good graphically so for people who prefers todays graphics it can be both rude and "old" in many ways, then again I love the old graphics and there's quite the enemies and puzzles that one has to uncover and solve in order to win the game.
There's no 100% direct route in the game, but if you want to enjoy it the most, it might be smart to try to visit every location and solve every single puzzle there and get the good stuff such as armor, weapons and spells you will need for winning the game.
Was good to come back to this game again and enjoy it with a new character.
Although the game is a solid story and has a decent gameplay/graphics/animation, I would have gave the game no less than four stars if not for its linear nature in a map where you can choose your path.
The outdoors/world map is confusing, you see the map but you do not see where you are, you can guess your location by looking at the map and then looking at the things your character can see around. Navigating the world map is frustrating as it is not gridded but you must choose certain path and then you are dragged to some location in the outdoos scenary.
The reason why I am giving one star is because the game gives you an "open-ended" map/game that is not really open-onded since there is a right way to advance in the adventure and many wrong ways to do it. If you choose the wrong way by picking a location in a different order you are toasted and you will get stuck to the end of the road without some of the items you need to complete your quest and with no chance to return and get the missing items.
That happened to me, I got almost to the end of the quest (therefore the end of the game) but missed one location in which there was one of the items I needed to complete the quest (due to confusing world map movement) and right now I am stuck and I cannot figure out a way to return since one of the dungeons I left behind took me to the exit via a one-way teleporter. I am stuck, I am toasted and I HAVE TO REPEAT ALL THE GAME AGAIN.
The game is very complex (has lots of puzzles) and really enjoyable for people with a lot of time trying to figure out things (specially by reading journals) but that is not my case, I have more than 90 unplayed games in my GOG account and time is scarcer as I get older so this game would be a nice fit for teenagers with a life ahead so they can stay by hours only trying to beat this game.
UNLESS YOU USE A WALKTHROUGH (there is a good one by James D. Hudnall, first result on Google) YOU WILL HAVE A HARD TIME TRYING TO BEAT THIS GAME.
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