Posted on: December 16, 2018

Enguzrad
Possesseur vérifiéJeux: 408 Avis: 7
Potential killed by irritation
The premise of the story is good and you can see some similarities to Lovecraft's stories. Unfortunately instead of terrifying me the game managed to irritate me constantly. It starts right at the beginning using a sanity system with a character who is scared of basicaly everything, including the dark. Doesn't help that what counts as dark seems inconsistent, so your character sometimes gets drunk vision and hears annoying sounds even in half well lit room. It also doesn't help that this is combined with finite supply of lightsources and a few tricky to find items. Monsters barely feel like being part of the game, they can appear from nowhere in scripted events and then, after checking the room you are in once, will disappear, never to be found again. Instead of being an obstacle player has to navigate around or outsmart, they are mostly a stop sign forcing you to stop playing and hide for a minute. Being forced to go through the red tissue which hits you randomly also didn't add much to the experience. It's not all bad, there are few good moments, but unless you really like these games I would read the story notes somewhere and skip the game itself.
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