Posted on: May 30, 2025

Bollazza
Possesseur vérifiéJeux: 409 Avis: 1
Great old style metroidvania
Great old style metroidvania. It would be a great SnES game.
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© Elden Pixels 2017
Game length provided by HowLongToBeat
Posted on: May 30, 2025
Bollazza
Possesseur vérifiéJeux: 409 Avis: 1
Great old style metroidvania
Great old style metroidvania. It would be a great SnES game.
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Posted on: June 9, 2025
heitor.adao
Jeux: 117 Avis: 2
Hard platformer.
I played this game on linux, using a gamepad. The game allows you to remap the buttons. It's a challenging experience that requires precise jumps to progress. I struggled against bosses at first, dying multiple times until I learned their attack patterns. One issue I encountered was an imbalance between the number of locked doors and available keys. This led to me getting soft-locked during my first run. However, after restarting, I managed to complete the game 100%.
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Posted on: June 14, 2025
mike_fantastic0
Possesseur vérifiéJeux: 706 Avis: 29
A Challenge For Sure
129 deaths. That's the last screen I saw after the end credits on this one. 75% of the map revealed. Just over half the orbs collected. Yeah, I will not be going back into this one, though. It's just a little too hardcore for me. I pushed through so I could move on with my backlog for something a little lighter. AA has tough platforming, and at times it can be a bit unfair thanks to one hit deaths and a rather floaty jump (though you can control it mid air which is a must for some sections). Make sure you do yourself a favor and turn on the Assist Mode features in the options menu - I went through half the game not knowing the exist and they will help this game respect your time abilities just a bit more. There is an audience for this one, for sure. The 8-bit crowd that wants a retro-style controller thrower like the NES days.
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Posted on: July 22, 2025
Zecc
Possesseur vérifiéJeux: Avis: 1
Pretty good
I love this kind of platformers with puzzle elements and new power ups that make you re-explore the places you've been. I'm not to sure about being _forced_ to find secret passages though.
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Posted on: July 28, 2025
orian34
Possesseur vérifiéJeux: 91 Avis: 32
Dated, Check Legacy
This is first and foremost a platformer. It was quite fun initially, but I grew weary of some design choices and didn't aim for full completion. It made me learn that I heavily dislike light press jumps, especially with so much instant death, A suggestion that could have helped a lot would've been to not have instant death hazards, and just make them deal 1 health like normal with room respawn, it's not like you have much health to begin with. The bosses were pretty neat and fairly challenging. I liked the zelda 1-2 dungeon vibes. On paper, the game had everything for me to love, but things just didn't click fully.
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