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Alien Nations

Bibliothèque

3.5/5

( 81 Avis )

3.5

81 Avis

français, English & 1 de plus
5.995.99
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Alien Nations
Description
3 pays que tout sépare pour une seule planète. Est-ce que tout ira bien ? Incarnez les Pimmons bleus, les Amazones sauvages ou les insectoïdes Sajiki, et bâtissez votre royaume sur la planète Lukkat. Contrôlez la destinée de tout un pays pour contrôler toute la planète. Fondez des villes et assurez...
Notes des utilisateurs

3.5/5

( 81 Avis )

3.5

81 Avis

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Détails du produit
1999, Neo Software Produktions, Classement ESRB : Everyone...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 7 (comp...
Time to beat
16 hMain
30 h Main + Sides
-- Completionist
23 h All Styles
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Description
3 pays que tout sépare pour une seule planète. Est-ce que tout ira bien ? Incarnez les Pimmons bleus, les Amazones sauvages ou les insectoïdes Sajiki, et bâtissez votre royaume sur la planète Lukkat.

Contrôlez la destinée de tout un pays pour contrôler toute la planète. Fondez des villes et assurez leur croissance et leur prospérité. Votre nation n'a pas seulement besoin de nourriture, elle nécessite également une atmosphère prospère grâce à des bars, des théâtres, des cirques, et des repaires à orgie.

Faites avancer la recherche et le commerce. La stratégie diplomatique adaptée vous protègera des attaques-surprises. Mais soyez prêt à toute éventualité : le combat est inévitable.
  • Des graphismes au style cartoon hauts en couleur.
  • Des mécaniques de jeu faciles à apprendre, mais difficiles à maîtriser.
  • Un sens de l'humour efficace au service de chaque élément de gameplay.
Contenus bonus
manuel (48 pages) bande originale du jeu Fond d'écran HD
Configuration du système requise
Configuration minimale requise :

Souvenez-vous que le système d'exploitation Windows 10 recevra de fréquentes mises à jour, ainsi que les drivers compatibles, après sa parution. Cela pourrait affecter la compatibilité des jeux.

Souvenez-vous que le système d'exploitation Windows 10 recevra de fréquentes mises à jour, ainsi que les drivers compatibles, après sa parution. Cela pourrait affecter la compatibilité des jeux.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
16 hMain
30 h Main + Sides
-- Completionist
23 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'1999-07-01T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
213 MB
Liens :
Classement :
Classement ESRB : Everyone

Fonctionnalités

Langues
English
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français
audio
texte
Deutsch
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texte
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Notes des utilisateurs

Posted on: May 30, 2010

Eh?

A little tough to start, but a pretty forward tutorial, no ,major bells and whistles here, basic and good for people entering the genre for the first time.


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Posted on: May 16, 2016

Worst RTS ever

This game sucks! You can't even build up a decent base before the cheating AI starts sending in waves of hunters and archers to destroy your school. I still don't know what I have to research in order to get actual soldiers; haven't gotten that far. All you can do after a few minutes is build hunter after hunter to attempt to defend city against their cheating BS! This game cheats worse than Empire Earth. I seriously cannot say enough bad things about this horrible, horrible, stupid, frustrating excuse for a game.


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Posted on: February 28, 2016

kanack123

Jeux: 0 Avis: 1

download..

NEED DOWNLOAD !


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Posted on: January 4, 2011

Painfully slow, sometimes frustrating

I'm not very good at RTS games like StarCraft because they quickly become too fast for me to manage; a slower, more strategic game is exactly what I need. Alien Nations seemed like a good candidate, but it went way too far in the other direction, and flaws in the way units behave add needless frustration as well. During the early stages of a mission and sometimes during fights, the speed is just right, but overall, this game is *painfully* slow. The simple addition of a speed-up command would have made it tolerable or even fun, but in almost every mission, there are many long stretches of time where you must simply wait. If research could be queued, you could walk away from the machine; as it is, I got through many missions by reading a book and simply starting the next research when I heard a completion (or glanced up and noticed the helpful "you're not doing research" symbol). Against a computer opponent, you're effectively invincible once you build several towers, so in production-target missions, I could set up a basic town, actually walk away, and return to a victory screen - it's a bad sign when you complete a game by letting it play itself for half an hour (or longer!). The long stretches of waiting in the midgame were irritating enough, but even in combat missions, it is fairly easy to cripple the enemy so that he literally cannot win, and yet have 15+ minutes to go before you're done. Finishing a foregone conclusion should not take that long! The concept of issuing orders indirectly that your workers will fulfill on their own (building structures, harvesting food from farms) is a good one, but the implementation is at times frustratingly bad. There is no way to search for idle specialists, so when a lumberjack runs out of nearby trees, he may stand around doing nothing (possibly hidden behind a building) for quite a while before you notice that you're running low on wood. Food collection is a low-priority task for workers, even when the colony is starving. Worst of all, construction must compete with a variety of factory-type buildings for both wood and workers, and I had to shut down all of my industry on several occasions just to get a stalled building built. Workers can also get into logjams near storage buildings; one mission grants you an impressive army of workers at the start, and I could not build anything without repeatedly sending 4 groups of them on long trips away from the city. It took several minutes of doing this to get 3 storehouses set up, and throughout that mission I still had to break up other blocks of motionless drones (and then re-assign specialists I'd accidentally knocked off-task). Several interesting elements of civilization management are only saved from being painful by their tremendous lack of importance: rising populations demand various expensive buildings to keep them happy, as well as several types of produced goods. Fortunately, discontent has minimal effects, producing weak criminal units (solved by a police station), and causing minor damage to buildings over time. I soon realized that it was far cheaper to ignore my citizens' whining and eventually direct a small amount of money to contentment (which is both cheaper and easier than meeting their building demands). Starvation appears to reduce your population growth rate, but other than that isn't really an issue; in one mission where farming was disallowed, I spent a very long time in starvation with no trouble. Several of the story missions seem specifically designed to highlight the painful slowness of the game, and at least one is ridiculously difficult, with an lovely bonus of potentially becoming impossible to win without letting you know (you have to fetch some items to your original city, but if you missed that little detail, the game won't end when you lose that city - this allows you to spend hours completing the objective before realizing that it doesn't count). Since you suffer scripted attacks by a gang of top-tier units who destroy all training buildings and sometimes attack your Town Hall, starting less than a minute in, the only way to win seems to be using a set of terribly cheezy and labor-intensive exploits (eg keeping your town full of school building sites, which the enemy usually attacks first) for an upsettingly long time while building a second city *without agriculture*. Finally, the game is prone to crashes in a couple unfortunately common situations: save files from very long missions tend to crash the game when loaded, as does completing the final mission of any storyline (again seemingly time dependent). The latter can be dodged by using a mission-winning cheat-code before meeting the victory condition. Multiplayer might keep the midgame a bit more interesting by presenting an actual threat after you get towers, but can't solve the overall slowness, and I can't imagine that many people have the patience or time to play regularly. Overall: The primary, overarching problem with the game is the huge amount of time spent waiting between the enjoyable bits. The combat can be interesting when it happens, but that isn't very often, and the indirect control of your units would have been much better if they didn't have boneheaded priorities that frequently require slow manual intervention to get anything done. This poor AI decisionmaking extends to unchallenging computer opponents, and the missions tend to emphasize the painful parts of gameplay. Instead of winning missions by walking away and letting the game play itself, I suggest winning by walking away and buying a different game. 2/5 because it had some enjoyable bits and I got some reading time by playing.


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Posted on: October 18, 2010

kione

Jeux: 3 Avis: 1

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