Posted on: August 26, 2024

Alexander66675
Possesseur vérifiéJeux: 58 Avis: 1
good game
good game
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Alien: Isolation, Alien, Aliens, Alien 3 TM & © 2014 Twentieth Century Fox Film Corporation.
All rights reserved. Twentieth Century Fox, Alien, Aliens, Alien 3 and their associated logos are registered trademarks or trademarks of Twentieth Century Fox Film Corporation. Alien: Isolation game software, excluding Twentieth Century Fox elements © SEGA. Developed by The Creative Assembly Limited. Creative Assembly and the Creative Assembly logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. All rights reserved.
Game length provided by HowLongToBeat
Posted on: August 26, 2024
Alexander66675
Possesseur vérifiéJeux: 58 Avis: 1
good game
good game
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Posted on: October 13, 2024
1q3er5
Possesseur vérifiéJeux: 166 Avis: 2
seems a bit overrated
its ok. pretty clunky on the PC, nice graphics though. seems like a crappy system shock knock off with aliens lol
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Posted on: February 25, 2025
Burrito
Possesseur vérifiéJeux: 1478 Avis: 45
More a test of patience than bravery
I've been playing for about two hours and I'm looking forward to the game. So far I've been vaguely impressed by the environmental layout (it's roughly par for one of the System Shocks, a bit behind Prey), I've read the same magazine page a dozen times (strange how they always falls open in the same place), and I've listened to an NPC slowly work through the mandatory omnious-yet-unspecific horror movie checklist of lines that exist to pad out schlock horror films to 80 minutes. I've played "How long can you shine a flashlight into an NPC's eyes before they notice you exist" (about ten seconds) and been advised by the on-screen help system that Survivors will leave me alone if I don't harass them, while I wait to respawn from being gunned down by Survivors for existing within fifty feet of them (intentionally failing an insultingly easy stealth sequence to see if it even could be failed). I've enjoyed a soundtrack so bombastic that I knew nothing important was going to happen and I could take a drink while I waited for a scripted event to play out. I've gone hunting for the environmental prompts that my Point-Of-View character is reacting to seeing, which I haven't actually looked at yet. But I ~haven't~ done anything vaguely resembling "Playing a survival horror game". Maybe it gets great. People seem to love this game. But how long is too long for a tutorial, for a walking sim set in an IP we're all already familiar with? If your players are banging their wrench onto things to try to get the Alien to finally show up, two hours into your Alien game, your tutorial is too long. It has Machine For Pigs syndrome, where you want to chase everything vaguely threatening in the hopes that SOMETHING might finally HAPPEN. I could have watched Alien by now! Inferior to Amnesia : The Bunker, which is (theoretically) the same general moment-to-moment. hunted/survival horror gameplay. The Bunker actually starts, and keeps going, from about fifteen minutes in until the end.
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Posted on: September 12, 2024
drunk6yearold
Possesseur vérifiéJeux: 1 Avis: 1
yes
yes
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Posted on: October 25, 2024
OkamiFuryoku
Possesseur vérifiéJeux: 4 Avis: 1
Great game, but Not so great.. port?
Game is great, it feels like youre in teh Aliens wold; perfect for the halloween event I'm doing. The only reason I brought this down to 4 was because of the glitchy interface and would hinder my computer performance sometimes. No other game would do that- even newest games. Perhaps Steam would be better.
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