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Albedo: Eyes from Outer Space

Bibliothèque

2.7/5

( 8 Avis )

2.7

8 Avis

English & 7 de plus
14.9914.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Albedo: Eyes from Outer Space
Description
Inspired by 60s pulp sci-fi movies, Albedo: Eyes From Outer Space is a first-person adventure game. Working as a night-watchman at a partially abandoned, secret research facility, you are knocked unconscious by a nearby explosion. Waking in the complex’s basement you look up and see a gaping hole in...
Genre :
Avis des critiques
10 %
Recommander
Notes des utilisateurs

2.7/5

( 8 Avis )

2.7

8 Avis

{{ review.content.title }}
Détails du produit
2015, Z4g0 and Ivan Venturi Productions, ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.80GHz, 2 GB RAM, Video card with 512MB of VRAM, shadermodel 3.0...
Time to beat
4 hMain
4.5 h Main + Sides
4.5 h Completionist
4.5 h All Styles
Description
Inspired by 60s pulp sci-fi movies, Albedo: Eyes From Outer Space is a first-person adventure game. Working as a night-watchman at a partially abandoned, secret research facility, you are knocked unconscious by a nearby explosion. Waking in the complex’s basement you look up and see a gaping hole in the ceiling. Escaping the damaged building is only the start of your troubles and as you begin to explore the base you encounter strange, unearthly organisms. Is this all because of some sort of biological experiment gone wrong? You’ll need to fight for survival as you unravel the mysteries and solve the problems that lie ahead.
  • A 60’s sci-fi, B-movie inspired narrative, with plenty of mystery and suspense!
  • Stunning 3D environments and detailed objects to manipulate.
  • Realistic and atmospheric sound effects will envelop you in your surroundings.
  • Adventure-style gameplay featuring puzzle elements and incorporating first-person shoot’em-up action.
  • Twenty detailed rooms to explore; each full of mystery, strange visions and intricate puzzles to solve.
  • An advanced physics engine makes object interaction extremely immersive. Pick up and use objects as you would expect to in reality.
  • Over 100 items to interact with.
  • Unique hint system using a device to ‘see into the future’ to help solve complex problems.
  • Multiple challenging mini-games and puzzles.
  • Over 8 hours of challenging gameplay!

Merge Games 2015

Contenus bonus
bande son (MP3)
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
4 hMain
4.5 h Main + Sides
4.5 h Completionist
4.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11), Mac OS X (10.7.0+)
Sorti le :
{{'2015-04-10T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
837 MB
Liens :


Langues
English
audio
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Deutsch
audio
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español
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italiano
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polski
audio
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português
audio
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Português do Brasil
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русский
audio
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Avis des critiques
48
Moyenne des meilleurs critiques
10 %
Les critiques recommandent
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Notes des utilisateurs
Avis les plus utiles

Posted on: April 13, 2015

Interesting, but imperfect

The game's got some cool stuff going on, but: It's kind of buggy. Many times when I look around a room in the game, objects or textures will flicker. Sometimes, after I've interacted with an item or decided to try to jump on a box, my view will be suddenly shifted in a different direction; it's very jarring and rather irritating. The controls are strange. Perhaps this just takes some time to get used to, or some clever hotkey customization. It's standard WASD controls, except all of your interactions with the world are accessed via the mouse. You point at an object, use the mouse wheel to select what action you want to take (inspect, pick up, etc.), then click. I found that when I encountered an enemy, I had to jump around, fumbling with the inventory menu until I somehow stumbled upon the right option with the right item so I could fight it. The lighting looks good and bad at the same time. Some parts of the game are really beautiful. Sometimes all the lights and reflections make the game hard to look at. Visual noise or something. Too much going on. Level transition portals are hard to see. (They are completely black.) Swinging a weapon or sprinting make the camera move in ways I found to be really obnoxious. The voice acting is pretty bad, but I think it's in a good way. The puzzles are interesting and unique, though sometimes it can be difficult to know what's expected of you. The goals aren't always clear. (I'm playing on hard mode, which offers fewer hints, so your mileage may vary.) Interaction with items is very manual. By that I mean that there are more steps involved in doing simple things than you might be used to. For example, the game won't allow you to eat a candy bar or drink from a bottle without opening it first. It's charming and refreshing to see things like that in this "press X to win" era of video games. I hope the developer continues work on this game. I'd really like to see bugfixes and general user-friendliness upgrades.


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Posted on: December 20, 2015

A decent escape the room game.

Now let me get out of the way, I like this game, its amazing b-movie sci fi feel is fantastic and but its controls are bit clunky and if you appreciate this pulpy sci-fi inspiration you are going to love it. and it looks amazing but the graphics can be a bit...confusing. WARNING: The version on GOG is sadly not the most up to date version (RC 1.00) the version on Steam is at RC 1.12. So purchase with this knowledge in mind.


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Posted on: February 1, 2017

aloishammer

Jeux: 343 Avis: 4

Terrible graphics, controls, story

Albedo didn't do a good job of introducing itself with a CTD (crash to desktop). Maybe it was "my" fault for switching from fullscreen (the default) to windowed mode. It's definitely not my fault that I changed the resolution about fourteen times, though: the developer thought it would be cute to control resolution with an in-game[-engine] widget—a twist knob. That would have been fine if "turning" the knob didn't switch the screen resolution immediately, which it does. Starting from 800x600px, it look a very, very long time to get to 1920x1080. I nearly gave up and went to see if there was a config file to edit. After that, the game rather goes downhill: the voice acting is both inept and muffled; I would guess someone recorded one of the developers or a friend talking on a gaming headset. The introduction doesn't make any real sense, even if the lines being spoken had explained anything. The graphics are absolutely inexcusable. The game's using some sort of engine that's clearly capable of attractive graphics; unfortunately, the developer went for an eye-searing palette and a level of contrast that looks like a badly overexposed photo. Anything that would be quite visible in semi-darkness in any other game simply vanishes. Most of the key items you need to progress are impossible to find unless you keep the PoV pointed straight down and you search rooms in a grid pattern. Of the things that are bright enough to see, most are hard to look at due to extreme glare. The game has also been coded very poorly, insofar as each tiny room you'll be in does not connect to other rooms geographically. Instead, you'll need to find each exit, move to within inches, and activate the move-to-other-place function. I was badly confused for several minutes in the first room; its door is blown off the hinges after the first puzzle is complete, leaving a depthless, black space hidden in near-impenetrable shadows. I wandered past the door several times without the interaction reticle activating, and I only found the door when I started deliberately searching the perimeter of the tiny room. ...Which brings me to the control scheme: it's awful. Switching inventory items works only sometimes. Other times, mousewheel events are ignored completely. There are two _mostly_ overlapping control schemes; mouse _or_ keyboard. Only the mouse can move the viewpoint or take things out of the inventory; it can interact with the environment, in theory, but it's both clunky and unlikely to respond correctly. Anything requiring the mouse buttons generally takes several attempts before anything happens. The keyboard is more reliable... usually... but it can't be used for inventory selection or switching from direct interaction to holding an inventory item. Both control systems feel as though one was intended to replace or fix the deficiencies of the other; they're not integrated or intuitive, and using them in combination is unbearably clumsy. I'm a veteran of 90s graphical adventure games, so I found the puzzles quite simple to solve... once I finally located an item that I knew I needed! One puzzle I encountered is even mildly clever and amusing. If I knew what the story was, I'm quite sure that I wouldn't care about it. The environments look and feel miserable. Interacting with the game world is visually painful and deeply frustrating to control. Unfortunately, that's the sole positive thing I can say about Albedo: a few puzzles were decent.


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Posted on: May 13, 2017

Good idea dissapointing realisation.

Sorry, have only negative things to say: strangest and worst mouse based controls ever , extremely too dark, graphics covering more then showing, bugs everywhere ( collision not working for enemies in shotgun level, disappearing rivet gun, levitating "time-tool" staying directly in the air while using ), unexplained controls in the climbing level, even easy action mode did not allow to win the shotgun level as collision only worked against me but not enemies (I easily survive in serious sam, unreal tournament and co.), irrational solution for killing the "unkillable" thing in the reactor cooling level, uneplained health system, extremely long loading times for tiny rooms. Save your nerves and your time, Finally you only will be following the online walkthroughs just to formally finish it. I had to stop it in the shotgun level, as the enemies simply could not be beaten even on easy because of the strange controls and collision bugs.


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Posted on: November 3, 2019

adrieux

Jeux: 424 Avis: 165

Ode aux années 90s

A première vue, on dirait un FPS classique (un peu moche) à la sauce Dead Space. Que nenni ! Il s'agit d'un véritable jeu d'aventure, une sorte de "escape room" au scénario minimaliste (juste une brève introduction) mais aux énigmes difficiles, qui forcent le joueur à réfléchir et surtout, qui ne le prend pas par la main ! A vous de vous démerder pour trouver ce qu'il faut faire. Quelle satisfaction quand j'ai réussi à piéger le monstre de la première salle ! Mais ce n'était rien par rapport à ce qui allait m'attendre plus loin. Le gameplay "FPS" et le background "science fiction" s'accordent très bien avec cet aspect "jeu d'aventure", ce qui en fait un titre original et réussi. En revanche... les contrôles ne sont pas très ergonomiques. Trop de clics inutiles et des mouvements de souris peu naturels à mon goût. Tout cela aurait pu être simplifié pour une expérience de jeu plus claire et intuitive. Côté difficulté, c'est dosé d'autant qu'on peut mourir très facilement (mais l'auto sauvegarde évite les crises de nerfs), et certaines énigmes doivent se faire en temps limité (je pense à la salle inondée où un puzzle doit être résolu sous l'eau). Dur dur !


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