Posted on: August 25, 2023

evild4ve
Jeux: 183 Avis: 21
Hard as butts
There is a case for making extremely difficult games for people with extremely mutated reflexes and finger-muscles. Nobody else will get anywhere with this. I've been a casual player of twin-stick shooters since Smash TV - but the most kills I got after about 10 attempts was 28, which isn't enough to unlock anything. A twin-stick game that taxed my skill perfectly was Bastion where with practice I was just about able to unlock everything. But at this level of ability, in Akane, I only even get to see 4 enemy types - so it becomes repetitive too soon for any skill to accumulate. This is unacceptably-poor game design - any twin-stick shooter should be accessible to a child, because that's the mental level this genre operates at. Keep achievements behind difficulty-walls by all means, but to make a game literally worthless for children and people with worse reflexes and then not adjust the difficulty after numerous years of feedback from magazines and reviewers and users - it's unscrupulous. This was a cash-grab. It probably never had the mechanics programmed under the surface to even let the developers adjust the difficulty.
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