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A.I.M.2 Clan Wars

Bibliothèque

3.9/5

( 6 Avis )

3.9

6 Avis

English & 1 de plus
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A.I.M.2 Clan Wars
Description
A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended. New clans led by Mechminds of the Fifth Generation are powerful and well-organized formations with far-reaching...
Notes des utilisateurs

3.9/5

( 6 Avis )

3.9

6 Avis

{{ review.content.title }}
Détails du produit
2006, SkyRiver Studios, ...
Configuration du système requise
Windows (7, 8, 10, 11), 1,5 GHz, 256 MB RAM, 3D graphics card compatible with DirectX 9.0c, DirectX...
Description
A.I.M. 2 is the sequel to the epic science fiction first-person action RPG developed by SkyRiver Studios. Its compelling story and unique look lift off exactly where the original ended.

New clans led by Mechminds of the Fifth Generation are powerful and well-organized formations with far-reaching plans. Powerful groups have different interests that often crossed, war broke out again. However this time it is the struggle not for mere control, this is struggle for survival. The clans want to eliminate the weaker ones standing in their way and will stop at nothing to dominate their enemies. To achieve their goals they use not only military means, but economic ones as well. As of now none of the clans has managed to achieve complete victory.

You are a part of the oldest clan called the Reckoners, a dedicated group looking for the firstborn Mechmind of the Fifth Generation. This could be a chance to restore former might for your clan which has lost its power and even be victorious in the war.

  • Original sci-fi storyline plunging you into the world of intelligent robots
  • Opportunity to create a personalized clan consisting of independently operating machines
  • Tactical operations as well as clan strategic management
  • 36 different gliders are available to fly
  • Huge game world with diverse locations, including subterranean caverns
  • Different options to interact with other Mechminds
  • Advanced trading system
  • Updated for compatibility with modern PCs

© 2007 Fulqrum Publishing Ltd. Developed by SkyRiver Studios. All rights reserved. Other products and company names mentioned herein are trademarks of their respective owners.

Configuration du système requise
Configuration minimale requise :
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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2006-02-17T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
1.7 GB
Liens :


Langues
English
audio
texte
русский
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: August 29, 2022

Interesting title, bare minimum release

This is a sort of a Russian version of Elite from 2007, but with really weird lore with (bio)mechanical AIs (housed in spherical data drives) piloting hovercrafts instead of spaceships. You have an overarching goal, which is to create the most powerful AI clan and then basically let out in a sizeable open world to complete it. You are given very little direction on how to do it, and you have a fair degree of freedom on how to develop your character. The problem is that the ambitions of the developers were clearly beyond the technical and budgetary limitations imposed upon them, so the game feels very uneven, buggy, and generally unfriendly towards the player. It will also get quite repetitive around halfway, where you are expected to grind yourself to higher levels. However, it does have its charm. What is an issue though is, as the French reviewer noted as well, the game is not really "updated for compatibility with modern PCs", it is almost guaranteed to crash when you try to start the tutorial. There is a community fix that you can find on Steam community forums. Other than that, this is a Russian game from mid-2000s, which means that the translation is dodgy - it is perfectly understandable but wonky. Also the bugs and glitches are largely still there, which means many of the quests will refuse to trigger until you restart the game, and there will be crashes. Another point is that the game doesn't seem to have the option to download a Russian-language version, even though it is advertised as such on the store page, which is probably a GOG hiccup. But otherwise it can be a fun experience, with some very unconventional setting, and a high degree of freedom even today. It looks rather barren, and the controls can be very uncooperative at first until you upgrade your glider, and it will overstay its welcome, but at this price it is not a bad deal.


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Posted on: August 18, 2023

Interesting game, poor GOG port

First, a warning - you CANNOT enter the Rock sector or tutorial in the GOG version due to a corrupted texture. GOG needs to fix this as the Steam version works without issue. OK complaints aside, what's the game like? Imagine Morrowind or Stalker but in hovercars (the game calls them Gliders) with a dash of faction management and an open world with mostly RNG quests which help you accrue resources as well as more complex story missions that offer a surprising amount of lore and text for you to delve into. Graphics are what they are, kind of nostalgic I think. There are several sectors you can visit which all have their own unique setting, vehicles and mechminds as well as other cool random things like anomalies, ruined structures and ventilation shafts which take you to the dreaded underground. Traversing the underground zones is painful. Look up a guide if you need to go to a specific location within that area. The Gliders are surprisingly complex in how you can outfit them and they all feel quite distinct with their own roles and capabilities. I personally love the Nightmare 2 for its ability to fly, or the Namtar/Black Namtar being one of the better endgame ships. You can upgrade internal parts of your ship too, get better shields, armour, thrusters and plenty more. Weapons are a tad hit or miss, I would recommend sticking to high damage hitscan weapons but you may find others work for you. The faction system is pretty complicated as well, you use mechminds (the brains that control the Gliders) to form node clusters and control buildings, once your clan rating is 100% for that sector you have taken control of it and can move on to conquer a new sector. As for combat, it's tough. There's potential for fun, but I mostly just abused quicksaves (F5) to avoid being killed as it broke the enemy AI. In summary, this is a janky game with a multitude of bugs and flaws but I'll be damned if I can't put it down. For the asking price I'm surprised how much fun I had.


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Posted on: October 16, 2022

As good (and bad) as it's always been

The end goal amounts to world domination, but you can go about it as you please. The only real restriction is your wallet, which you can fill through trade, rewards or violence, and you'll find yourself emptying it regularly in order to upgrade your vehicle and survive beyond the tutorial. You get to decide the general attitude and equipment of your clan, but it isn't possible (or necessary) to micromanage it. The clan mechanics also apply between NPCs, so the political situation in the sectors can change significantly without warning. Having played the first title will allow you to understand the world more easily from the get-go, but it's not required. The information you receive throughout the game provides a good enough recap. As for how the story is presented to the player, you *will* be confused sometimes. This game suffers - albeit less so - from the same mistranslation issues as the first one. There's the occasional odd phrasing and inconsistent naming, but it's fully understandable as a whole. The visuals are about as good as can be expected of a game from 2007. Many things are largely the same as the first one. While it takes some help from your imagination to fill in the blanks, the environments are unique and well-crafted overall, and the experience can be memorable. Unfortunately, actually playing the game is a challenge in and of itself. It crashes and locks up about as often as stereotypically modded Skyrim, and unless you're playing in borderless mode you'll be forced to Ctrl+Alt+Del and sign out. Windows 10 isn't to blame, either; it won't run any better on XP. A nasty bug can cause your glider to accelerate, spin and bounce out of control until it smashes into the edge of the map. Rare, but infuriating. Save often. The handling is just painful. Even at minimum sensitivity, mouse movements will easily send you in a tailspin. Trying to hit a moving target is a wasted effort. Well worth its price all in all, but it could've been so much better.


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Posted on: December 29, 2022

Strijkbout

Jeux: 720 Avis: 24

Unconventional sci-fi which is what makes these games unique

Before I start the review I have a confession to make, I have a fondness for science-fiction. Escpecially when it tries something new or at least unique enough. Think of movies like Solaris, Stalker, Zardoz, Beyond the Black Rainbow and games like Anachranox, S.T.A.L.K.E.R., Vangers, Omikron are good examples of this and the A.I.M. series of games also fall into this category. In this game you play as a mechmind (Artificial Intelligence Machine hence the name) with the shape of a football and the only NPC interaction is with other mechminds and mainframe computers, so there are no humans or aliens, which is already a bit weird. The means of getting around and get stuff done is by having your mechmind piloting a ship/hovercraft for roaming around the planet. Over time the mechminds have formed groups which battle each other over control of the various buildings which effectively controls territory, recources, production and economy. This means if you played games like Elite, Privateer or Hard Truck Apocalypse you know what you're in for. You get quests from the planets mainframe computer, combat enemies, trade, buy upgrades and new ships. Also you can collect mechminds you've slain in combat and convert them to help your cause and create a clan of your own. Coming back to NPC interaction is that without having any external guidance the mechminds have a rather limited view of the world and act a little like naïve children, which I found rather charming. Because this a mid 2000'ish eastern European game it is known for it's jankyness. While this is true, I only had to perform like 10 minute compatibility surgery on this game for it to work more or less flawlessly, though admittedly this is over 5 years ago and I don't remember exactly what I had to do, but in general look up the PCgamingWiki page and look on the game forums gog and steam for clues.


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Posted on: August 29, 2022

Fred777

Jeux: 543 Avis: 13

Crash au lancement de la partie ?

Est-ce que le jeu donne l'erreur TEX_L1_LAMP_CLIFF ? (crash au lancement de la partie) ? Sinon appliquer le fix suivant : https://steamcommunity.com/sharedfiles/filedetails/?id=265182801


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