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AI War: DLC Pack

Bibliothèque

4.2/5

( 2 Avis )

4.2

2 Avis

English
9.999.99
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AI War: DLC Pack
Description
Includes the following DLC: AI War: The Zenith Remnant, AI War: Children of Neinzul, AI War: Light of the Spire, AI War: Ancient Shadows, AI War: Vengeance Of The Machine, and AI War: Destroyer of Worlds. Some of the most unique AI ever seen in the genre, set in procedurally-generated galaxies with...
Notes des utilisateurs

4.2/5

( 2 Avis )

4.2

2 Avis

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Détails du produit
2010, Arcen Games, ...
Configuration du système requise
Windows XP / Vista, 1.6Ghz CPU, 2 GB RAM, Graphics card must support 1024x1024 textures (most 32MB a...
Description

Includes the following DLC: AI War: The Zenith Remnant, AI War: Children of Neinzul, AI War: Light of the Spire, AI War: Ancient Shadows, AI War: Vengeance Of The Machine, and AI War: Destroyer of Worlds.



Some of the most unique AI ever seen in the genre, set in procedurally-generated galaxies with 50,000+ ships in them. A unique blend of 4X and grand strategy thinking at the galaxy-map level with RTS mechanics and tactics at the planetary level.

AI War: The Zenith Remnant
Every planet is a choice. Every choice has a consequence. The Zenith Remnant is the first expansion to Arcen Games' hit space-based indie RTS/4X hybrid, AI War: Fleet Command. This expansion includes a massive amount of new content that bring the galaxy to life in exciting ways. Capturables, special AI ships, and ancient alien artifacts litter the cosmos, making your choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders?

AI War: Children of Neinzul
Today I am born, today I die. The Neinzul are an insectoid race of perpetual "younglings" that live for an extremely short span before dying and being superseded by fully-aware and vicious replacements. Their Enclaves form mini-collectives with their own personalities, goals, and desires. In this second expansion to AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence. Enclave Starships bring a long-awaited feature: mobile space docks. New map types and new capturables add more excitement. Optionally, Hybrid Hives bring a new type of AI logic to the game: these free agents are like a coordinated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition than ever.

AI War: Light of the Spire
The Spire are coming... Ravaged by their recent encounters with the same AIs that pushed humanity to the brink of extinction, the Spire are an alien race that have also been all but destroyed. However, while the AIs were successful in their surprise attack against the Spire, the Spire are far more powerful than even the AIs seem to have realized. The Zenith were broken-down and ancient when humanity encountered them, but the Spire were at the height of their deadly power until quite recently. Now the splintered remains of their race are regrouping, and entering the galaxy with a vengeance. Their attitude toward humanity, who spawned the AIs that harmed the Spire, is unclear. Proceed with caution.

AI War: Ancient Shadows
Introducing Champions: These modular behemoths can be upgraded, gain EXP, and lend powerful aid to your main forces. But champions possess a unique power that sets them even further apart from other units: they can explore entirely new parts of the galaxy where the AI cannot reach. Splinter factions of humans, zenith, neinzul, and spire all dwell in those backwater nebulae. Some are hiding. Some are plotting. Some have gone totally insane. It is there, in the shadows, that your champion can find relics from the ancient race which constructed it. What power awaits? At what cost?

AI War: Vengeance Of The Machine
The AI's gotten kind of upset. Somewhere along the way it decided you puny humans need more interesting ways to lose (or win, if you're one of those people, but who are we to judge). Vengeance of the Machine offers new tools to the player (like Core Turret Controllers) and a new frontal-confrontation victory condition (Showdown Devices), but focuses on enhancing the already-incredible variety of your main opponent: the AI. The possibilities grow exponentially with the addition of the new "Dual Type AI" system (ever wonder what a single AI player would be like with Thief AND Speed-Racer? Find out!), AI Planetary Subcommanders, and Dire Guardians. They say the best stories revolve around an awesome villain, and this expansion takes AI War's villainy to new heights.

AI War: Destroyer of Worlds
From the game-changing Nomad Planets to the mysterious Exodian Blade, "Destroyer of Worlds" brings a new level of devastation to the epic AI War universe. Dare you use weapons that threaten the structure of the galaxy itself?

Copyright 2009-2014 Arcen Games, LLC

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Sorti le :
{{'2010-01-13T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
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Taille :
635 MB
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Posted on: December 21, 2014

DLC that a more crazy to the mix :)

I've put in more than 200+ hours on this game, and still have yet to see all of the features on offer within these DLCs. If you liked the base game then you're pretty much going to enjoy the expansion packs. The learning curve is a bit tough even with these DLCs, and won't make the game any easier. However what you'll find is they add so much more flavour to the mix worth the price of admission. Awesome game.


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