Posted on: October 29, 2023

mhelenek
Possesseur vérifiéJeux: 118 Avis: 1
A decline from AoW3
Showstoppers / Deal-breakers: - About 1:11 time ratio from player turn to AI turn, meaning every hour played is 5 minutes player, 55 minutes waiting for AI. That's with all Auto Combat, because manual combat, while fun, makes turns take even longer, with minimal ROI. (This is using a gaming optimized machine several generations above recommended specs). - RPG elements (heroes and player spells) nerfed into oblivion. AoW3 had already nerfed them from previous installments and MoM's RPG/Player heavy balance. Now they may as well not exist because they have so little effect on battles. - Unit production lovers who whined on AoW3's board won the day. The game is now all about city production of units. This might be more tolerable if turns didn't take so long, but the Hero/Player powers was what I liked in these kinds of games, so it killed the game for me. - Heroes no longer have spell points. As if it wasn't bad enough that heroes and player units couldn't cast spells in the same turn in AoW3, now only the player unit can cast combat spells at all. YUCK. Improvements: - Units and buildings can be produced in parallel. The new currency, Draft, seems unnecessary, but at least parallel production finally got implemented. - All fields of study are now available to research. Unfortunately most of it is on unit improvements and employs mutual exclusivity on many improvements, thereby ruining the fun of diverse research. - City management now includes province management, which makes them feel a bit more unique. - Empire upgrades via affinity currency adds some decent upgrades. - "Races" are more fluid and customizable - Dragon player unit type from the Dragon DLC is pretty interesting This is the first game for which I have requested a refund.
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