Posted on: April 11, 2020

chlop
Possesseur vérifiéJeux: 2575 Avis: 106
Flying is fun, map small & uninteresting
The only real draw AER has is just how fun and relaxing it is to fly around, and maybe its unique visual style. But flying is so underutilized, it serves mostly as a way to get from place to place. You are encouraged to fly around in order to explore every island and area in the map, but the map is so badly structured, you see everything there is to see fairly quickly. Firstly, you can't fly too low or too high, otherwise you'll "die" and get transported to one of the islands. Meaning the 3D map acts as a 2D map, where all the islands are roughly at the same height, creating a corridor you can just glide through. There are also only a handful of distinctive islands, and those seem to be surrounded by moon islands - islands far smaller, which you see no reason to land on. The plot also doesn't require you to explore anything beyond those main islands, and a few smaller islands to complete the game. The plot is completely forgettable, and to complete it you'll have to spend quite a lot of time in caves solving various platform puzzles. But the map is small, so even if all you'll want to do is fly around, you'll eventually come across the island you were supposed to reach an hour before. There is a draw to those segments, but it stems from the world being uninhabited - besides one specific island, you'll see no humans living there. There's no-one to interact with or get to know, which is a shame. Makes the experience fairly lonely. Which makes the caves often more interesting than the islands they're in. Which is another drawback to this game. The map seems to have been created in a hurry, with items and animals repeating themselves far too often. It makes AER feel like a game that suffered from a lack of budget. A game that could have been much more. As it is, it's a not too difficult game with a unique art style and a nice mechanic. It's not exactly a game for kids, but I imagine they might enjoy it.
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