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Advent Rising
Description
Advent Rising is a third person perspective action adventure game in which you play as Gideon Wyeth – a rookie space pilot. Having a loving fiancee and a promising life he is chosen to participate in one of the most important missions in the history of humanity – first contact with an alien race. Al...
Advent Rising is a third person perspective action adventure game in which you play as Gideon Wyeth – a rookie space pilot. Having a loving fiancee and a promising life he is chosen to participate in one of the most important missions in the history of humanity – first contact with an alien race. Although the humans were greeted with honor, the aliens also gave them a warning – there is another vicious race, known as “The Seekers”, dedicated to eradicating the human species. Soon after receiving that information the invasion and Gideon's adventure begin.
In this game you will witness the advent of humanity as written by a master of science-fiction - Orson Scott Card. With 12 unique weapons and 8 superhuman powers you will not only crash through hordes of aliens but also watch one of the best stories ever told in video games! What else do you need to get convinced?
A sweeping and evolving plot written by award-winning sci-fi author Orson Scott Card
A great variety of gameplay styles from TPP action-adventure to vehicular combat
Fast-paced combat with futuristic weapons and awesome psychic powers
manuel (38 pages)
artworks
bande dessinée
making of
avatars
fonds d'écran HD
Configuration du système requise
Configuration minimale requise :
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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This game was bound to not succeed when the creators planned it as a trilogy. The story feels epic and presents interesting characters with a slice of sci-fi cheese but being the the first in a planned trilogy forces it to spend time creating plot-lines that wont be explained in this installment. The game-play is just ok but rarely impresses, Basic 3rd person shooter with quirky PC controls. The game will surprise you sometimes for good or bad. i would have bought the sequel had the series survived.
not sure how involved card (ender's game, etc.) was during development but the result is a somewhat generic (early-2000 xbox, you know what to expect) but still enjoyable sci-fi shooter. good enough story that ends on a cliffhanger never to be resolved, as it was planned as a trilogy but sales didn't let it happen. there's an unofficial patch if you want fancier-looking cutscenes, including some only available on xbox.
Advent Rising, is, as advertised, a third person shooter/action game with a plot written and directed by Orson Scott Card. You can tell it's written by Orson Scott Card, because themes involving divinity and insult wordplay come up a lot. The gameplay is generally pretty good, and while the game has its flaws, it's definitely worth a look if you're a Card fan or if you like this genre of games.
STORY 4/5: Unfortunately, Advent Rising was supposed to be one of those franchise-starting games, and ends on an explicit "To Be Continued" (when I say explicit, I mean it. The words "To Be Continued" will flash up on your screen.). However, besides the blatant cliffhanger, the story of the game is pretty good. In a nutshell, you're Gideon Wyath, a space marine and pilot who is selected to be part of a diplomatic mission to meet with the first alien race humanity has come into contact with after spreading to many worlds and resolving a civil war with its own colonies. The new race seems friendly, to the point of being openly worshipful of humanity. Then another race shows up, intent on killing all humans, and things go downhill from there. Generally, the story is delivered by cutscenes which sprout up at irregular intervals during the game, and every level has at least three story chunks in it. Sometimes the gap between the cutscenes and the gameplay can be a little jarring, but it's generally pretty good. However, due to the aforementioned lack of sequels, there are some plot-points introduced in the cutscenes that are never really explained at any point in the game.
GAMEPLAY 4/5: When you're not watching a cutscene, you're usually either shooting things or driving some kind of vehicle around and trying not to get blown up. The action never lets up, which might be a good thing or not, depending on your perspective. After a little practice, all of your guns and powers are fairly easy to use, because they all work in roughly the same way: you target, and then right or left click to fire. You can also switch into First-Person mode if you want to hit distant targets or just play a style of game you're more familiar with, but in close quarters auto-aiming is usually faster. All weapons and powers have a leveling system that makes them more effective and/or develop further abilities as you use them, giving you an incentive to specialize. That said, by the time you learn to lift and throw things with your mind, guns are almost useless. This game does have a difficulty curve, but for some reason it slopes DOWNWARDS. Your enemies do not get substantially more powerful as the game goes on, but you learn more and more special abilities and level up the abilities you already have. Basically, the game is a non-stop xeno slaughterfest after the first few levels, particularly because, after you learn telekinesis, you also gain the ability to completely regenerate your health as long as no one shoots you for about ten seconds. Your foes do become more numerous, true, but their weapons aren't any tougher and just learn more ways to kill them.
SOUNDS 4/5: The music is very good (epic chords and latin chanting FTW!), but it's limited. There's a few different fighting tracks, a few ambient tracks, and that's all. Occasionally the music gets drowned out by ambient noise, especially when you're driving any kind of vehicle. Turning down the ambient noise also makes it hard to hear anyone talking. Voice acting is generally pretty good, so not being able to hear it is annoying.
VISUALS 5/5: This game is quite shiny for the time it was made. The aliens you encounter generally do look fairly alien, and their ships even more so. Generally speaking, there is nothing in this game that I would describe as badly designed, visually, and in particular the hand-to-hand combat fatality animations are pretty cool. Although, for some reason, all the humans have unnaturally long legs, but you get used to that.
OVERALL 4/5: My two biggest complaints about this game are that it is too short and the plot remains unfinished. Having finished it, I would like to play some more of it, and that should tell you something about its quality.
This had an interesting idea and the story was good. However, the controls are awkward at the best of times, and much of what needs to be done is never explained. Combined with a checkpoint system that can save once and still leave you with things you must accomplish before being allowed to progress, this can be an incredible frustrating and maddening game. Difficulty spikes at the end of the game are more vertical difficulty cliff walls.
Not worth it, overall.
This game was one of my all time favorties on the original Xbox. I wore out the disc. When I boughr this game on GOG I was so excited to play it again. When I started the game everything was running smooth. Then when the first level starts the audio constantly clicks and restarts. The controls don't work propperly and when you move your mouse to look around the game can't catch up in time and it's impossible to control. I hope GOG fixes this because I love this game so much. I just want to play it again.
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