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8-bit Armies
Description
8-Bit Armies est un jeu de stratégie en temps réel rétro sur PC. Avec son look coloré tout en voxel et en pixels, c'est le RTS le plus frénétique, le plus fun et le plus accessible de Petroglyph. Récoltez des ressources, construisez et défendez votre base, levez votre armée et écrasez vos adversaire...
8-Bit Armies est un jeu de stratégie en temps réel rétro sur PC. Avec son look coloré tout en voxel et en pixels, c'est le RTS le plus frénétique, le plus fun et le plus accessible de Petroglyph. Récoltez des ressources, construisez et défendez votre base, levez votre armée et écrasez vos adversaires ! 8-Bit Armies comprend des missions solo hors ligne, des missions en coopération à deux joueurs, un mode escarmouche contre l'I.A. et des modes multijoueur compétitifs sur des serveurs dédiés.
8-Bit Armies est pour tous ceux qui aiment les RTS mais qui se sentent perdus dans les jeux plus sérieux. Avec des heures de jeu solo et en coop, il y en a pour tout le monde !
25 missions de campagne hors ligne.
10 missions en coop à jouer avec vos amis.
10 cartes multijoueur ou escarmouche supportant jusqu'à 8 joueurs en ligne.
Une I.A. avec plusieurs options de difficulté pour des parties en coop ou en compétition.
Des mécaniques classiques de construction de base, vous permettant de bâtir le QG ultime depuis lequel attaquer vos ennemis.
Des environnements destructibles sur des cartes de tailles variées.
Des unités et des bâtiments militaires modernes et faciles à appréhender, pour permettre aux débutants de s'amuser sans prise de tête.
Développé par l'équipe responsable de classiques du RTS tels que Star Wars: Empire at War, Universe at War et Grey Goo.
This is a quick nostalgia hit for anyone looking for a C&C-like experience, albeit simpler. I'm impressed with the number of missions (25) and the three levels of objectives for each are a lot of fun.
For an indie studio and for the price paid, it's a very solid game. I went on to buy the DLC campaign.
Great game if you want such an experience.
This is a bespoke game engine as far as I can tell. And on Linux with my Core i5 2500k with GTX 1070Ti - the performance suffered when moving the camera around the 2nd level with all of the city details. Both in dedicated fullscreen as well as borderless fullscreen. Up until then it was fine, but on that level it became a slideshow and really I just uninstalled at that point. Game is a little generic and the voxel style graphics don't seem to do enough to win me over.
No multiplayer servers - if that is your thing. They vanished not too long after release on Steam it appears.
8-bit Armies is a modern, but very much simplified RTS game which returns us to the roots of the RTS genre. That is base building, expansion and tons of armies. But the game is a lot more fast paced then older games from the C&C genre. But that works quite nicely with the game design.
The campaign consists of 25 simple skirmish like missions where you have to complete 3 different objectives depending on the level of gameplay difficulty. That gives you rewards and unit/structure unlocks. If you can not complete a mission you can continue in to next mission and return later to it to unlock more rewards/unlockable units/buildings. Every mission can be played at least twice depending on how good you are at completing objectives. Turtling in the game is possible but limited by the fast playstyle. The AI is quite competent at gameplay and can vanguish you if you do not play proactively. Basically for this game the old military maxim, <Offense is best defense>, is valid. Multiplayer has been patched and the lobby sync issues are mostly gone. Average multiplayer game duration is cca. 10-20 minutes.
In multiplayer the game design issues become apparent. Its very easy to spam higher tier units like tanks and helicopters since their procurement price is very low. The game enables you to build up your army fast since it has a peculiar building system where every production building of the same type (motor pool/barracks/nuclear silo/air control) increases the building speed of units produced in them. At some point if you have enough buildings you can build units instantaniously. Also the game has no unit cap so your bound only by your income.
Franck Klepacki's C&C like music complements the gameplay nicely and together with the modern Minecraft/Lego look the game is quite interesting.
So to summarize: Fast paced, minimalized to the rts basics, graphically interesting lego like C&C game. You will either like it or hate it to death.
This is a modern game in the form of a classic RTS. There's no ultra configurability (like in Earth 2150 or Warzone 2100), no real plot, no story-telling, no tactical "precision strike" missions, or whatever. But what you /do/ get is buckets of fun blowing things up.
There is the occasional annoyance - the units require quite a bit of micromanagement, there's no real warning that units or buildings are under attack, and the isometric perspective hides some smaller units.
Playing through on the 'easy' mode will mean you can win by flooding the enemy with lots of units. Do that on 'hard' mode, and you'll lose - it takes a little more strategy (but not too much).
Definitely worth getting, especially on sale.
I started playing the game for the first time few days ago as I decided to play through the campaign(s) for my twitch stream (same name).
in the first session, just under 5 hours, I reached about the middle of the single player campaign. About 13 or so missions. My experience with the game was mostly positive up to that point. The game though didn't have an art style I liked, was good looking enough and had overall good presentation.
Up to that point there were two things only, that I didn't like. The first was the complete lack of a pause function out of pressing Esc to check the menus. Not just no pause to give orders which would probably help a lot with this game, but no pause in general where you can at least check the map or something.
The second thing was the complete lack of cutscenes. I realize this isn't the type of game to have the budget of previous Westwood games, but it still feels like they are missing to me.
So, some negative things, but overall a good semi-classic style RTS.
Then the BS started. The game starting every mission with you having close to zero base buildings and the enemy having several ready to go bases and armies, with super weapons ready to go in a couple of minutes. Yes a couple.
I played 2-3 more missions like this till I just couldn't take it. In my second stream night of this game after less than 2 hours I just gave up in anger. The amount of BS was too much.
I am not new in RTS, I played them since ever and even played 100s of hours multiplayer Generals/Zero Hour (by Westwood).
The single player campaign sucks. The missions are basically multiplayer skirmishes, greatly outnumbered and out developed where you get rushed with several armies in 3-4 minutes. It just isn't any fun for me.
I give it 3 stars out of 5 and I think I am very kind in doing so.
I can tolerate lack of features and polish, but this BS campaign is just too much for me.
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