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7 Billion Humans

Bibliothèque

4.2/5

( 15 Avis )

4.2

15 Avis

français, English & 8 de plus
14.9914.99
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7 Billion Humans
Description
Automatisez une nuée d'employés de bureau pour résoudre des énigmes dans votre propre ordinateur fait d'humains. Une suite saisissante à Human Resource Machine, récompensé de nombreux prix. Maintenant avec encore plus d'humains ! DES FONCTIONNALITÉS INCROYABLES ! Plus de puzzles, plus d'humains, p...
Avis des critiques
56 %
Recommander
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7.5/10
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7/10
Notes des utilisateurs

4.2/5

( 15 Avis )

4.2

15 Avis

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Détails du produit
2018, Tomorrow Corporation, ...
Configuration du système requise
XP or later, 2.0Ghz CPU, 1 GB RAM, graphics card that supports Shader Model 2.0 or greater, Version...
Time to beat
10 hMain
16 h Main + Sides
22 h Completionist
16.5 h All Styles
Description
Automatisez une nuée d'employés de bureau pour résoudre des énigmes dans votre propre ordinateur fait d'humains. Une suite saisissante à Human Resource Machine, récompensé de nombreux prix. Maintenant avec encore plus d'humains !

DES FONCTIONNALITÉS INCROYABLES !

  • Plus de puzzles, plus d'humains, plus de contorsions cérébrales - plus de 60 niveaux de puzzles de programmation ! 77.7777778% plus de niveaux que dans Human Resource Machine.
  • Profitez d'un langage de programmation totalement inédit ! Là où Human Resource Machine était basé sur l'Assembleur et exécuté par un simple employé, 7 Billion Humans propose un tout nouveau langage, que de nombreux employés peuvent exécuter en même temps.
  • Vous apprendrez tout ce dont vous aurez besoin. Même les compétences les plus inutiles peuvent être utilisées !
  • Vous vous sentez stressé ? Profitez du nouveau système d'indices amicaux et de la possiblité de sauter des niveaux, pour faciliter l'évolution de carrière.
  • Disponible en anglais, français, allemand, néerlandais, espagnol, japonais, portugais brésilen, italien, chinois traditionnel, et russe, et peut être plus à l'avenir!
  • Des cinématiques incompréhensibles ! Vous serez ravi et perplexe.
  • Fournis avec une nouvelle bande-son par Kyle Gabler.
  • Par les créateurs de Human Resource Machine, Little Inferno, et World of Goo.

© 2018 Experimental Gameplay Group, LLC

Contenus bonus
bande son (FLAC) bande son (mp3) bande son (OGG)
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10 hMain
16 h Main + Sides
22 h Completionist
16.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2018-08-23T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
150 MB
Liens :


Langues
English
audio
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français
audio
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Deutsch
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español
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italiano
audio
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nederlands
audio
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polski
audio
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русский
audio
texte
中文(繁體)
audio
texte
한국어
audio
texte
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Notes des utilisateurs
Avis les plus utiles

Posted on: November 4, 2018

Not bad, but nowhere near HRM

Nice puzzles, good atmosphere, but... New mechanics ruin it - where first game was quite witty about how to give puzzles with limited number of commands, here you have it all You have shredders and copiers, you can take boxes and check numbers on adjacent spaces, you can set specific items to memory slots to order your employees to get there, you can send messages and react to them... And yet all you get as a result - is clumsy heap of features, which don't really work well together. Most of mechanics are introduced to be completelly dropped out in a couple of levels. This gets really annoying, when you see an interesting solution to given puzzle using some of the commands from previous levels, and simply can't implement it, because in this level those commands are not available. Variety of commands also results in clumsy interface - you need to click through 2-3 menus/submenues to create the command you need. Multiple workers result in more complex debugging situations, and debugger is not powerful enough here. Some of the new commands can yield quite counterintuitive results, and generally work as a magic(e.g. reassignment of memory in case box was destroyed) All in all, where Human Resource Machine was neat, clear, compact and whole. Here you seem to get a result of massive brainstorm - let's do this, and that, and that, and also that - without regard as to how all this would work together.


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Posted on: March 25, 2019

AlaskanEmily

Jeux: 263 Avis: 1

OK, not great

Where Human Resource Machine teaches basic programming, 7 Billion Humans teaches basic multithreaded programming. The puzzles are still fairly well thought out, where easy to explain goals become challenging and rewarding to encode as algorithms. The cutscenes are even better than Human Resource Machine, and can even be skipped if you aren't into them. But the actual design seems far less coherent than I had hoped. Some the instructions you can give your workers are simple (listening for a signal, picking up a box in a certain direction, taking a single step), others are extremely complex ideas put into a single magic operation (Pick up the nearest box, give box to the nearest shredder, find the nearest worker). I wish all the instructions were simple building blocks, or that they all were high-level. There are situations where a high-level instruction does almost (but not quite) what you want (find the nearest box larger than the one I am standing over), and now you must essentially re-implementing what was before a single instruction. You also do not have access to all instructions in all later assignments. I guess that in some ways this represents different requirements, but it makes me wish that these were branching assignment paths, and not all in the same line of required assignments. I wish the puzzles were simply more carefully designed to make those omitted instructions less useful instead of just hiding them. The debugger can also become quite cumbersome. In HRM you could rewind one step, but in this game you cannot. If you step once too far, or only notice a certain situation after it has occurred, you cannot rewind to see how it happened. You must instead start over and watch how it occurred. It is also a major issue that you can't always click on a worker to see their state if a worker with a thought bubble is directly in front.


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Posted on: October 9, 2019

Fun programming game, not as good as HRM

If you enjoy programming, this may be a good game to check out. However, I'd recommend trying their previous game first. The reason this game falls short is that, unlike the previous game, your data set is no longer fully randomized. In the first game, all solutions should be solved with logic. If you want to beat the size challenge, you make a small but inefficient program. If you want to beat the speed challenge, you make a large but efficient program. In this game, you know the entire level layout ahead of time, so your efficient solutions will involve stuff like: 1) Figuring out who each worker is 2) Telling each worker exactly what to do to complete their job. (i.e. worker #1: go left, pickup, go up, drop) Not only is this tedious, it's not representative of real-life programming. The previous game's challenges will teach you to be a better programmer; this game's challenges will teach you to be a worse one.


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Posted on: January 1, 2019

Coding puzzles done well

7 Billion Humans is a game about learning coding, with a focus on parallel processing - not that it ever admits that. You write instructions, and swarms of little humans execute them simultaneously. If you're smart and lucky, your code achieves the desired result. If not... The coding UI is surprisingly clean and intuitive, and the puzzle designs are good. Probably my only real complaint is that it feels like a game of two worlds. For those who actually know how to code, the later problems feel like actual work. For those who don't, there may not be enough random humorous consequences along the way to get them to stick it through. Nevertheless, it's a solid, highly-professional game, and if "coding puzzles" at all sounds interesting to you, this is what you're looking for.


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Posted on: April 15, 2022

Fun but missing QoL features, no support

7 Billion Humans is rather fun and very similar to Human Resource Machine. If you like their previous game you should like this one. If you were annoyed by the lack of settings, infamously the music volume, or missing editing features, you will be annoyed in this one too. The developer chose to ignore the many requests. Furthermore, I haven't seen replies in the forums and bug reports were ignored as well. The general idea is using parallel programming with a few simple functions to solve puzzles in a robot-driven corporate setting, and the same dark humour as HRM. Some of the functions are not always available for no obvious reason, some functions have an inconsistent behaviour - much more so than HRM. It's still fun to play though. The size & speed challenges are similar to HRM. Many of them have low records, and when I looked them up I found that they're usually achieved by hacking the game rather than being smart with the given tools, so one should not focus too much on them except to try something different. I would have given a 3 or perhaps even a 4 if the previous issues had been solved. But I'm sensitive to the support, or lack of support, and ignoring them and the bugs is not playing in their favour. Take this game in a sales if you like programming-oriented puzzles.


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