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Hi all,

We've uploaded the latest patch ("Patch 1.02"), a new DMG with Mac version 1.02, and a new Linux tar.gz also updated to version 1.02. We've also updated the main Windows installer in case you want to have just one installer with the latest patch :)

Changelog for version 1.02:

Fix for the unresponsive keyboard and controller input after updating the game to version 1.02.

In-game cut-scene issues

We've removed an erroneously applied layer of real-time post-processing to the pre-rendered video cut-scenes.

Ability to switch off various graphical effects

We've looked at implementing toggles for the bloom, lens effects and glow - partly to address user feedback and partly to improve performance to some degree for certain PC spec configurations.

There are options for Glow (the soft lighting effect cast by lights in the game), Bloom (an effect that produces feathered light edges) and LensDirt (meant to replicate the look of a camera). All can be toggled to True or False as required.

In addition, the issue with the 'shadows' slider not working as expected has been fixed, and we've added a further slider for 'shadow distance'.
We've looked into the simplest way to grant players the ability to remap buttons on their controllers.

You'll find a readme in the Help folder that explains how to remap the controls, along with an example remap file that must be edited and renamed and placed alongside the other settings files.
Please note that remapped controls aren't currently reflected in the in-game banners.

We've investigated complaints that the meat grinders were running too fast at frame-rates higher than 60 FPS (for anyone interested, the actuality is that they were resetting their descent too fast, rather than the actual speed of the movement) and this patch should therefore fix the issues players may have experienced.

We've also slowed down the speed of the fastest grinders just a little.

Some leaderboards were reversed and some were incorrectly reporting completion times as 00:00.

Xbox 360 controller screen shows incorrect buttons

The game start screen that shows if the player has a controller connected would incorrectly display the functions of the four main face buttons. This is now fixed.

Various other fixes and tweaks

There were a number of minor, isolated progression bugs at launch, including a Scrab patrol in Scrabania Trial 4 that blocked progress, the remote ability to fall out of the world in Zulag 2 Path 2 and Elum getting stuck on one of the new running sections - these are all fixed. We've also made an addition to the game credits.

Thanks and have a nice day :)
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JudasIscariot: Hi all,

We've uploaded the latest patch ("Patch 1.02"), a new DMG with Mac version 1.02, and a new Linux tar.gz also updated to version 1.02. We've also updated the main Windows installer in case you want to have just one installer with the latest patch :)

Changelog for version 1.02:

Fix for the unresponsive keyboard and controller input after updating the game to version 1.02.

In-game cut-scene issues

We've removed an erroneously applied layer of real-time post-processing to the pre-rendered video cut-scenes.

Ability to switch off various graphical effects

We've looked at implementing toggles for the bloom, lens effects and glow - partly to address user feedback and partly to improve performance to some degree for certain PC spec configurations.

There are options for Glow (the soft lighting effect cast by lights in the game), Bloom (an effect that produces feathered light edges) and LensDirt (meant to replicate the look of a camera). All can be toggled to True or False as required.

In addition, the issue with the 'shadows' slider not working as expected has been fixed, and we've added a further slider for 'shadow distance'.
We've looked into the simplest way to grant players the ability to remap buttons on their controllers.

You'll find a readme in the Help folder that explains how to remap the controls, along with an example remap file that must be edited and renamed and placed alongside the other settings files.
Please note that remapped controls aren't currently reflected in the in-game banners.

We've investigated complaints that the meat grinders were running too fast at frame-rates higher than 60 FPS (for anyone interested, the actuality is that they were resetting their descent too fast, rather than the actual speed of the movement) and this patch should therefore fix the issues players may have experienced.

We've also slowed down the speed of the fastest grinders just a little.

Some leaderboards were reversed and some were incorrectly reporting completion times as 00:00.

Xbox 360 controller screen shows incorrect buttons

The game start screen that shows if the player has a controller connected would incorrectly display the functions of the four main face buttons. This is now fixed.

Various other fixes and tweaks

There were a number of minor, isolated progression bugs at launch, including a Scrab patrol in Scrabania Trial 4 that blocked progress, the remote ability to fall out of the world in Zulag 2 Path 2 and Elum getting stuck on one of the new running sections - these are all fixed. We've also made an addition to the game credits.

Thanks and have a nice day :)
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peppe271: where downloading patch 1.02 for pc
If you're looking for the patch for the GOG version, you have to buy the GOG version of the game :) If you bought the game anywhere else, you'll need to get the patch from wherever you bought the game from :)
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JudasIscariot: We've also updated the main Windows installer in case you want to have just one installer with the latest patch :)
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Quexos: Just to clarify, I just bought the game today (03 July 2015). So all I need to download is the main installer + parts, but not the two Patches? Patches 1.01 & 1.02 are already included in the main installer now, and the other files are for folks who already had the older main files?
Since you just bought the game, all you need is the main installer + parts :)

The other patches are for those who had an older installer, yes :)