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niksbenik: I had this problem too, the solution was to run the game/bin/GrimFandango executable instead of the packed start.sh. This was on Arch Linux 4.8.13-1. (I know this is an older post but leaving it here for anyone else.)
Thanks for posting your workaround!

The issue is related to outdated libraries present in the game build (because of them the game will crash on recent Linux systems). It's good that you had an eye on this one - we will let the developer know.