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grviper: So, will they axe the free user mods for Medieval 2?
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overread: I think if GW legal wanted them dead they'd be dead already. They've a very active legal team and they've already fantasy franchise RTS games on the market and even turn based ones way back in the ancient days of gaming.

That said the only game I know they've pulled was a Space Hulk game which was not a mod, but a full game being made (small indy developer style).
There was Chaos League as well which got Cyanide Studios sued but eventually it ended up with Cyanide able to make an official Bloodbowl game
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Red_Avatar: I'm surprised no-one mentioned Shadow of the Horned Rat and Dark Omen yet, both games that are very similar to Total War games and which use Warhammer Fantasy as setting:

http://www.mobygames.com/game/warhammer-shadow-of-the-horned-rat
http://www.mobygames.com/game/warhammer-dark-omen

I always thought that Total War was inspired by these two games (there's a LOT of similarities) so it may very well be a case of the company coming full circle.
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mystral: I don't know.
I remember getting Shadow of the Horned Rat for free with a gaming magazine, and being unable to get into it because there was no manual, I didn't know anything about Warhammer at the time, and the game was pretty hard.

That was a long time ago, but I don't remember that game being all that similar to Rome: TW, which is the only Total War game I've played a lot.
And Dark Omen is described as a RPG, so I'm not sure how similar that one is either.

Anyway, I like fantasy strategy games, and Total War games, so I'm interested in this. I'm not sure how well they'll be able to reproduce the rules, though, since I don't think Warhammer Fantasy would work all that well with real-time battles.
I never played SOTHR but from what I understand Dark Omen, which I have played, is very similar to it.

There are some similarities with the Total War series in terms of the battles but outside of that they're completely different. There is just a set linear sequence of battles and you unlock new units as you progress, there's none of the grand strategy present in the Total war games, no building/training units, no managing your economy or diplomacy.

Battles are on a much smaller scale as well so overall they're very different games with very different focuses.
Post edited December 07, 2012 by TurnipSlayerr
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TurnipSlayerr: I never played SOTHR but from what I understand Dark Omen, which I have played, is very similar to it.

There are some similarities with the Total War series in terms of the battles but outside of that they're completely different. There is just a set linear sequence of battles and you unlock new units as you progress, there's none of the grand strategy present in the Total war games, no building/training units, no managing your economy or diplomacy.

Battles are on a much smaller scale as well so overall they're very different games with very different focuses.
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Red_Avatar: You do command teams with flags, moral affects teams during battle, you can use different formations, terrain plays a role in how successful your charges are and different units have different strengths and weaknesses. That's the very core of what Total War games are about - sure the part of the game outside of combat is different, but it would be very odd if Total War wasn't inspired by these games considering how similar they are even down to the flags above each battalion.
I'll agree with you that the battles were pretty similar but, for me at least, the stuff outside of combat was much more important and fundamental to what made the Total War games what they were. Of course it's always possible that the Creative Assembly guys took inspirations for their battle system for the games though.

Zoltan- I've actually got a copy of Mark of Chaos back at my house in NZ but never got round to playing it. My brother was really hyped for it but ended up being very disappointed so I never bothered to try it.