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While I'd love to have sales where games are discounted to a buck or something... well... there's the small matter of needing to pay bandwidth, publishers, staff, credit card fees, etc. If nobody's making any money on a sale, it can't really work :)
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Navagon: There is such a thing as a loss leader though. Practically give some things away to draw in the punters. Then watch as they stick around and buy more. You've stated in interviews recently that most people who make accounts here tend to stick around. So clearly every account made now is future revenue in the making.
Oh for sure, there's value in that... but only so often, and it really only works for companies that have huge revenue and can afford to take a hit on products sold. We have free games to fill the need for so-cheap-they're-almost-free games. Or at least I think they help with that.
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RatherDashing: This argument is faulty. Good Old Games re-releases titles exactly as they were in a previous home release, Criterion takes classics and gives them new life with an expensive restoration and the creation of new content related to the film(extras) that didn't exist before. The cost of the product reflects the costs of the creation of the material. GOG restores nothing and adds nothing that didn't exist before, and their pries reflect that, and it does affect value.
Just to make sure that our team is getting the credit it deserves... there is a huge amount of work that goes into securing licensing for these games and ensuring they work on modern PCs. "adds nothing" is a bit of an understatement :)