Johnmourby: Here are three things that I wanted to make posts about but none of them seemed important enough to warrant a single thread so I crammed them all together. Enjoy
1: I just finished Tower of Guns (the five level mini campaign any anyway) I'd never played a rouge like before so I was expecting it to be hard as hell. I beat the campaign on my 17th go and the final final boss on my 33d. I'd heard the game is super hard, I can't agree. I'd have finished with the game sooner if I wasn't experimenting with different play styles (For the record Junkman and Machine gun is the only combo worth a damn in my book). It would be too easy if you could only save your progress or had extra lives. I refuse to believe that I'm just that good so need to ask, has this game been nerfed since release?
As a game I'm not sure how to rate it. I had a lot of fun with it but there are so many thing in it that just strike me as wrong. like how half the secrets need a double or triple jump but you can go for half an hour before getting your first double jump. And whether you get any good power ups is totally random. A lot of the time how well you is far more about luck than skill. If you the sort of person who likes rogue-likes could you tell me if this normal? is this pat of the appeal? Because to my mind having success of your game being determined by how nice your PC is feeling isn't fun.
On the plus side Tower guns did give me the unforgettable experience of fighting the biggest boss in FPS history with a secret machine gun so powerful that when I aimed it downwards it give me flight. That was cool.
So should I play any rogue-likes.
2: Well I finish my allotted time on the Minecraft demo. it's really cheap of a game to basically only let you play the demo once, even when that demo is two hours long.
Maybe GOG and Steam have spoiled me rotten but £18 just seems like an excessive amount of money for 1 game to me. Specially when I could by say 25 apogee games for the same price during a sale.
I'm hesitant to buy Mincraft because after sinking over fifty hours into Terraria I still don't have a clue what I'm supposed to do other mine, kill and look for hearts (There was an old guy at the start of the game who might have explained what I was supposed to do. But the Zombies eat him and I don't want to start again). I fear that Minecraft will be the same thing. Every time you want to anything you must use the wiki first. When did we agree that is good design and why do devs want to do it that way?
I like the feel and look of the game. I don't like fight the zombies and hiding at night, I hated this in Terraria too.
But I need something to play when listening to podcasts and audiobooks and Minecraft might be just what I need. Oh, did ever a man have such dire first world problems?
3: I normally just play FPS games and little else. But recently I decided to do some digging in my back catalogue and played two RPGs, Anodyne and Driftmoon. To my pleasant surprise these were both really good games and I enjoyed them a lot. If you haven't played them I'd recommend them. Unlike rogue-likes I've played RPGs before (Fable, Torchlight, Borderlands 2, System and Bio shocks, the Elder Scrolls. Noticing a pattern?) But these game where call backs to the sort of game that was popular before I knew to read, Zelda and Ultima. I dread playing these older games because I used to simple games where the only buttons you need are WASD and your mouse. But as I liked these so much maybe should branch out.
Any recommendations? New or modern? I'm keen to hear.
Thanks for reading =)
If you want to try out older style RPGs with modern controls and UI, check out Pillars of Eternity. It's a tactical RPG a la Baldur's Gate or Icewind Dale, but made this year in the Unity engine. I haven't played it, but so far everything I've heard is exciting and interesting. Also, Dragon Age Inquisition seems like a great modern action RPG.