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Fenixp: The net result is the same as in Morrowind, where low skill causes little damage because you hit rarely for weapon's damage range whereas in Oblivion, low skill causes little damage because the individual hits aren't particularily damaging.
And failure chance on spells are removed, instead they just make them cost more...

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Fenixp: So not liking aspects of Morrowind = not liking RPGs? You do realize Morrowind was mechanically an unbalanced nightmare, right? I still love the game the most out of TES series, but boy, there's a lot wrong with it.
In a single player game, balance is a little less important than if it involves multiple people. If you had PvP games then balance would be very important, or everyone would just select the single build/skills that do the best. Because you (the player) end up over powered doesn't mean much because you gained the experience for that. The game does add more difficult enemies as you get higher level but not like Oblivion... giving bandits glass armor & weapons.
Post edited January 27, 2015 by rtcvb32
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Johnmourby: snip
If you want a great action roguelike, go with Risk of Rain . One of the best games I've played in 2014 .
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BoxOfSnoo: I have to +1 the only post in the thread that talks about Minecraft, but also the fact that he's totally right.

I bristled at paying $25 for it but it's unquestionably the best game I've ever bought... and like most of us here, I have bought hundreds. I've had it for about 3 years now and still play for extended periods of time if I can get away with it.

The demo is very very old, there are a huge amount of new additions to the actual game since then. I realized once I went through the 90(?) minute demo about 6 times that I really oughta just buy it.

Personally, I don't mind playing with vanilla Minecraft, although I do welcome a minimap. There are a load of things to do in a new world, setting up automated farms, creating a storehouse, perfecting that cool castle with mechanized doors, breeding animals, etc. You do need a wiki to get going on it, and at first yes, you will need to consult it often... but after a while it's not really vital, the recipes are not that hard to memorize.

So fun.
I think they've updated the demo. I saw Slenderman in it and they can't have added him that long ago. But I will say that the idea of playing in in a no enemies mode sounds nice. How easy is it to install mods? I always fin it takes my hours because I'm just not very tech savvy.
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rtcvb32: In a single player game, balance is a little less important than if it involves multiple people. If you had PvP games then balance would be very important, or everyone would just select the single build/skills that do the best. Because you (the player) end up over powered doesn't mean much because you gained the experience for that. The game does add more difficult enemies as you get higher level but not like Oblivion... giving bandits glass armor & weapons.
Yeah, and I don't mind games where there's a possibility of becoming unbalanced, but Morrowind is just really, really bad in that area. There's a good amount of skills which are either completely useless, or serve very little gameplay value. True, some neat complexities were dropped from the following games in the name of balance, and it is a shame, still - I feel most gameplay and mechanical changes were for better.

As for monster scaling, I think Skyrim pretty much nailed it. Morrowind had its difficulty curve all over the place, with 90% of the game being numbingly easy. Beginning was hard, sure, but once you got your hands on some decent gear and spells, you were able to go just about anywhere without getting particularity endangered. Then Tribunal just drove the difficulty trough the roof, and Bloodmoon didn't allow you to play it until you were level 30, which for some characters meant they were gods. All in all tho, Morrowind was quite easy once you figured out what to do.

Oblivion kept its difficulty fairly constant, which ... Well, as you said, it led to some really stupid situations. But Skyrim is really good in that area - scaling is limited, so you will outlevel some opponents, but you'll have issues with others until late game. Some areas are going to be easy, others will kill you straight away if you choose to visit them too soon. I really like that system.
Post edited January 27, 2015 by Fenixp
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Johnmourby: Here are three things that I wanted to make posts about but none of them seemed important enough to warrant a single thread so I crammed them all together. Enjoy

1: I just finished Tower of Guns (the five level mini campaign any anyway) I'd never played a rouge like before so I was expecting it to be hard as hell. I beat the campaign on my 17th go and the final final boss on my 33d. I'd heard the game is super hard, I can't agree. I'd have finished with the game sooner if I wasn't experimenting with different play styles (For the record Junkman and Machine gun is the only combo worth a damn in my book). It would be too easy if you could only save your progress or had extra lives. I refuse to believe that I'm just that good so need to ask, has this game been nerfed since release?
As a game I'm not sure how to rate it. I had a lot of fun with it but there are so many thing in it that just strike me as wrong. like how half the secrets need a double or triple jump but you can go for half an hour before getting your first double jump. And whether you get any good power ups is totally random. A lot of the time how well you is far more about luck than skill. If you the sort of person who likes rogue-likes could you tell me if this normal? is this pat of the appeal? Because to my mind having success of your game being determined by how nice your PC is feeling isn't fun.
On the plus side Tower guns did give me the unforgettable experience of fighting the biggest boss in FPS history with a secret machine gun so powerful that when I aimed it downwards it give me flight. That was cool.
Took me quite a bit longer, so I suck at it or something like that. But now I win fairly regularly, so there's that. To the questions / comments:

Nerfed? It was mostly bug fixes and some new content. The patch notes threads can answer that one better than I.

For the secrets, yes, many do require capabilities that you won't have from the get-go. However, a lot of them are intended to be accessible when you play Endless mode, which essentially wraps you around to the beginning (with random rooms so you aren't playing the same rooms over and over). At that point you'll have collected more badges so you might have the jumping abilities that allow you to get to that spot you couldn't reach the first time around.

Re: luck. There is a Lucky perk, and also Luck badges, so it's included as a game mechanic. Or maybe you're referring to the random generation creating its own form of luck.

If you find it isn't difficult enough for your abilities, definitely try Endless mode. Get to around level 30 and you see how tough it can be. Also note that you get access to a couple other rooms in this mode.


Re: Driftmoon. Yes, really nice game. RPG-Lite and I found it to be a breath of fresh air. Add my recommendation to yours.




Tower of Guns CHEAT / semi-SPOILER below:





If you're curious about the secrets you can't access in regular mode, open the console and enter some simple commands that I won't list here.
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BoxOfSnoo: The demo is very very old, there are a huge amount of new additions to the actual game since then. I realized once I went through the 90(?) minute demo about 6 times that I really oughta just buy it.

Personally, I don't mind playing with vanilla Minecraft, although I do welcome a minimap. There are a load of things to do in a new world, setting up automated farms, creating a storehouse, perfecting that cool castle with mechanized doors, breeding animals, etc. You do need a wiki to get going on it, and at first yes, you will need to consult it often... but after a while it's not really vital, the recipes are not that hard to memorize.

So fun.
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Johnmourby: I think they've updated the demo. I saw Slenderman in it and they can't have added him that long ago. But I will say that the idea of playing in in a no enemies mode sounds nice. How easy is it to install mods? I always fin it takes my hours because I'm just not very tech savvy.
Ah look at that, it has been updated a lot. Looks like 1.6.2.. and of course you mean Endermen :)

It's quite complicated to install mods without a launcher, if you get something like MultiMC or MagicLauncher it can be really easy though. If they're packaged right you can just put the zip file into a directory and then add them in the game profile list... it should auto-patch the executable at launch time.
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Johnmourby: Here are three things that I wanted to make posts about but none of them seemed important enough to warrant a single thread so I crammed them all together. Enjoy

1: I just finished Tower of Guns (the five level mini campaign any anyway) I'd never played a rouge like before so I was expecting it to be hard as hell. I beat the campaign on my 17th go and the final final boss on my 33d. I'd heard the game is super hard, I can't agree. I'd have finished with the game sooner if I wasn't experimenting with different play styles (For the record Junkman and Machine gun is the only combo worth a damn in my book). It would be too easy if you could only save your progress or had extra lives. I refuse to believe that I'm just that good so need to ask, has this game been nerfed since release?
As a game I'm not sure how to rate it. I had a lot of fun with it but there are so many thing in it that just strike me as wrong. like how half the secrets need a double or triple jump but you can go for half an hour before getting your first double jump. And whether you get any good power ups is totally random. A lot of the time how well you is far more about luck than skill. If you the sort of person who likes rogue-likes could you tell me if this normal? is this pat of the appeal? Because to my mind having success of your game being determined by how nice your PC is feeling isn't fun.
On the plus side Tower guns did give me the unforgettable experience of fighting the biggest boss in FPS history with a secret machine gun so powerful that when I aimed it downwards it give me flight. That was cool.
So should I play any rogue-likes.

2: Well I finish my allotted time on the Minecraft demo. it's really cheap of a game to basically only let you play the demo once, even when that demo is two hours long.
Maybe GOG and Steam have spoiled me rotten but £18 just seems like an excessive amount of money for 1 game to me. Specially when I could by say 25 apogee games for the same price during a sale.
I'm hesitant to buy Mincraft because after sinking over fifty hours into Terraria I still don't have a clue what I'm supposed to do other mine, kill and look for hearts (There was an old guy at the start of the game who might have explained what I was supposed to do. But the Zombies eat him and I don't want to start again). I fear that Minecraft will be the same thing. Every time you want to anything you must use the wiki first. When did we agree that is good design and why do devs want to do it that way?
I like the feel and look of the game. I don't like fight the zombies and hiding at night, I hated this in Terraria too.
But I need something to play when listening to podcasts and audiobooks and Minecraft might be just what I need. Oh, did ever a man have such dire first world problems?

3: I normally just play FPS games and little else. But recently I decided to do some digging in my back catalogue and played two RPGs, Anodyne and Driftmoon. To my pleasant surprise these were both really good games and I enjoyed them a lot. If you haven't played them I'd recommend them. Unlike rogue-likes I've played RPGs before (Fable, Torchlight, Borderlands 2, System and Bio shocks, the Elder Scrolls. Noticing a pattern?) But these game where call backs to the sort of game that was popular before I knew to read, Zelda and Ultima. I dread playing these older games because I used to simple games where the only buttons you need are WASD and your mouse. But as I liked these so much maybe should branch out.
Any recommendations? New or modern? I'm keen to hear.

Thanks for reading =)
If you want to try out older style RPGs with modern controls and UI, check out Pillars of Eternity. It's a tactical RPG a la Baldur's Gate or Icewind Dale, but made this year in the Unity engine. I haven't played it, but so far everything I've heard is exciting and interesting. Also, Dragon Age Inquisition seems like a great modern action RPG.

Have you tried Depths of Peril?

Edited due to reading failure
Post edited January 27, 2015 by Gilozard
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Johnmourby: How easy is it to install mods? I always fin it takes my hours because I'm just not very tech savvy.
I recommend something like the ATLauncher. It hosts a ton of modpacks, so there is a lot to choose from. It does everything for you: download, install, configure, launch, update. Some modpacks focus on specific things, such as magic, machinery, combat, etc., and some are more a mixture of a little bit of everything. Most (if not all) of them also include the "essential" mods, such as NotEnoughItems (NEI - lets you see all in-game items and blocks, as well as their crafting recipes) and a minimap with waypoints, of which there are a few different ones.

Just be aware that a large modpack can both increase the memory usage of the game dramatically, and make it quite slow to start, so a capable machine and a bit of patience is recommended.
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Johnmourby: Also you and the other guy seem to be talking about a Monty Python themed boss who was a pain. What's the context to this?
Hmmm.... Came across this.. maybe?
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