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Guest post by Frank Gasking

We are simply spoilt for choice these days when it comes to what to play. The games industry is now well over 40 years old and the vast range of titles available to us is growing by the day, with a worth now greater than both the music and film businesses combined.

Regardless of our gluttonous options, there are many games out there that never actually made it to your screens. You probably even know several yourself – maybe that certain demo you played of an exciting new first-person shooter, only for the development studio to go bust. Or perhaps you recall online screenshots and video previews of a new MMORPG that promised so much yet faded into obscurity; never to be seen again. The experiences are no doubt vast and plentiful.

For many, the frustration of not being able to play some of these ‘missing’ games has made the desire greater to want to play them, or at least find out what happened. In many cases, there are valiant attempts to digitally preserve and make unreleased games available for you to play or look at (regardless of how complete), giving a glimpse of what could have been and help ensure potentially years of hard work isn’t lost forever. Crucially though, it is also important to try and hear the stories from those involved in the developments themselves, to share lessons, positives, and mistakes alike for other game developers to take on board for their own future productions.



The author of this very article has been investigating the subject of unreleased games for over twenty years, recently completing a multi-format book on the very subject and paying tribute to ‘the ones that got away’ in The Games That Weren’t. More details and information on pre-ordering can be found at www.gtwbook.co.uk

With the PC/Mac, you could probably write an entire book just on those platforms alone. Here we take a teasing glimpse at a small selection of some titles that have been covered:



Carmageddon TV
Target platforms: PC, Xbox, PlayStation 2

After the release of Carmageddon 2 in 1998, Sales Curve Interactive (SCi) unceremoniously dropped the original Stainless Games development team, resulting in the controversial series going completely off rails (anyone recall the inept Carmageddon: TDR 2000?). Carmageddon TV was yet another misjudged effort back in 2005, with internal conflicts between development studio Visual Science and publisher SCi causing the most damage overall. After several disastrous iterations, SCi decided enough was enough and put the game to rest. Thankfully Stainless Games would later regain rights to the entire franchise, meaning that the series is now in good hands once more.



SimMars
Target platforms: Apple Macintosh and PC

Feeling there was more to just building cities, Maxis wanted to take things further with a full Mars exploration simulation, where you could plan and charter a journey to the famous red planet to then colonize. Due for release around 2000, SimMars was in development for several years and underwent various deliberations and changes throughout, causing numerous delays along the way. When a certain upcoming title named The Sims started to show real promise, the team was moved onto that development to finish it. When The Sims took off in such an unexpected way, it resulted in focus remaining predominantly on the series for years to come; SimMars would remain indefinitely shelved as a result.



Fallout 3
Target platforms: PC (Apple Macintosh likely to have been in consideration)

Not the same Fallout 3 released by Bethesda Game Studios back in 2008, but a completely different third title in the series that was being developed by the prequel’s development studio Black Isle Studios. Codenamed Van Buren, the game had a similar visual approach to the first two games but was created within a fully 3D engine. The team developed an impressive technical demo within a short space of time (which you can find online via various sources) but the project was cancelled when Black Isle Studios was closed due to financial problems at their parent company Interplay Entertainment back in 2003.



That’s not all
You can read more about the above games from their creators and of more PC/Mac titles in the upcoming Games That Weren’t book, due for release in July 2020. There are also a few surprises in store too, with a selection of titles not covered until now - including a Gears of War style third-person shooter, and a story on a surprise completed conversion of a popular Sony PlayStation title.

‘Digging the dirt’ on unreleased games
The book has been underway for just over five years. Why so long? To tell a solid story about an unreleased game requires plenty of investigational work beforehand. You must become a ‘Digital Detective’. Not only is it a case of going through old magazines and websites, but you need to try and get details from those directly involved in the game itself. That kind of information can be golden, revealing information not yet known or further leads.

Where possible, you try to get multiple input and sources, as often memories can blur and distort over time. Part of the challenge though is often in finding those sources in the first place. Many are often completely off the grid, and sadly you’ll occasionally find some people are no longer with us. Sometimes people don’t wish to look back, which you must respect, with some cancellations too painful to reflect on due to personal/sensitive reasons. With more recent titles, you’ll find many will be unable to talk at all, due to signing Non-Disclosure Agreements.

Once you have your research, you can slowly draw out a good timeline of events (depending on how much you can find out) and weave a game’s story together. If you’re lucky, assets can be revealed, even complete builds if you hit the jackpot – though legalities mean that this is rare. Often the only way to play some titles is when an ‘unofficial leak’ is made via an anonymous source.



What else does the book cover?
The book gives an illustrated snapshot of unreleased games from 1975 to 2015, across the arcade, home computer, console, handheld, and mobile platforms. More than 80 games are covered in total, with five specially created 'Hardware That Weren't' blueprint pieces, and interviews regarding titles such as Sex ‘n’ Drugs ‘n’ Rock ‘n’ Roll.

Many games are expanded upon in detail, with those involved sharing their often-untold stories and recollections, as well as attempting to solve some mysteries along the way. Assets are shown for most titles, some never seen until now. Where assets are lacking, there are specially created artist impressions, giving a unique visual interpretation of what could have been.

If you like your gaming books and fancy something different from your usual retrospectives, then hopefully this is the book for you. To find out more and pre-order, please visit www.gtwbook.co.uk

Competition time
Win one of three signed copies of The Games That Weren’t book!

All you must do is answer the following question: What PC/Mac game were you most disappointed to see never released and why?

Post your entry in the forum thread below before June 15th, 1 PM UTC, and we'll pick and reward the three most interesting answers.
By submitting a competition entry, you are agreeing to be bound by these terms and conditions.

1. Organiser: GOG sp z o.o., ul. Jagiellońska 74, 03-301 Warsaw, Poland (referred to throughout this terms as the “Organiser”, “we”, “us” and “our”).

2. Competition Description. You may enter the competition by creatively answering the following question: What PC/Mac game was you most disappointed to see never released and why? This has to be an original text entry in the comments under the contest announcement post on GOG.COM. We will pick three best and most interesting entries and reward them.

3. Prize(s).
3 x a signed copy of the book The Games That Weren’t by Frank Gasking. The prizes are funded and delivered by Bitmap Books.

4. Competition Duration and Deadline. The Competition begins on June 4th, 2020 and will end on June 15th, 2020, at 1 PM UTC inclusive (“Closing Date”). All competition entries must be received by the Organiser by the end of the Closing Date to be valid and no liability is accepted for illegible, incomplete, lost or late entries.

5. Eligibility. You must be aged 18 or over at the time of entry in order to enter this competition. No purchase necessary. You must enter the competition yourself. You must comply with the laws that apply to you in the location that you access the competition from. If any laws applicable to you restrict or prohibit you from entering the competition, you must comply with those legal restrictions or, if applicable, refrain from entering the competition.

6. Additional requirements: You promise that all of the information which you provide to us in connection with this competition shall be and shall remain complete and accurate. You promise that your entry will not contain anything (i) that is or could reasonably be viewed as harmful, harassing, defamatory, libellous, obscene or invasive of another’s privacy; or (ii) which you do not have a right to make available lawfully (including any material which infringes the rights of any other).

7. Prize conditions. Prizes are not negotiable, exchangeable, transferable and have no cash alternative. The winner(s) will be contacted via Twitter/Facebook/GOG.COM forum instant messaging and announced on the GOG.COM Forum within one week of the Closing Date. The winner(s) will have seven (7) days to confirm whether he or she accepts the prize and to provide a postal address to which the book prize(s) will be sent or any additional data that may be required for the purpose of meeting legal and tax requirements. If the winner(s) fails to contact us within that deadline or provide required data or refuses to accept the prize, we retain the right to award such prize to another runner(s) or to refrain from awarding this particular prize. We have the right to substitute any prize for an alternative prize of equal or greater value.

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9. Selection of winners. The winner(s) will be selected by a panel of judges based on creativity, originality and the highest quality. The decision of the panel is final.

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11. Data protection: By entering this competition, you agree that any personal information provided by you with the competition entry will be held and used by GOG sp. z o.o. based in Poland (ul. Jagiellońska 74, 03-301 Warsaw). We will use this data only for the purpose of administering this competition - i.e. contacting you, assessing your submissions, awarding and delivering prizes and announcing the results as well as for the purposes of meeting any applicable legal or tax reporting requirements. We do not sell, trade, or rent your personal identification information to others. You understand and accept that we may share your contact details with Bitmap Books from Bath, United Kingdom as the suppliers of a prize for delivery purposes only. Bitmap Books will not keep your data for marketing purposes. Submission of personal data is voluntary, however necessary for participation in the Competition. We respect your privacy rights i.e. the right to access, correct and delete information about you or the right to limit processing only to certain operations. You may also ask us to transfer your data or tell us you do not want us to process it at all. More details may be found in GOG.com Privacy Policy.

12. Tax: If necessary under applicable laws, the Prizes may be supplemented with cash prize equal to the tax due on the prize. In such case, the cash prize will be deducted and paid as tax due under the applicable laws. In some cases the winner may be obliged to pay taxes on the prize under local regulations of the country the winner is a resident of. We are not be obliged to provide guidance in this respect.

13. Limitation of liability: Insofar as is permitted by law, the Organiser, its agents or distributors will not in any circumstances be responsible or liable to compensate the winner(s) or runner(s)-up or accept any liability for any loss, damage, personal injury or death occurring as a result of taking up the prize except where it is caused by the negligence of the Organiser, its agents or distributors or that of their employees. Your statutory rights are not affected. The Organiser will NOT accept responsibility for competition entries that are lost, mislaid, damaged or delayed in transit for any reason or in any way.

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15. General: (a) We may wish to transfer all or a part of our rights under these terms to someone else without obtaining your consent. You agree that we may do so provided that the transfer does not significantly disadvantage you. (b) If there is any reason to believe that there has been a breach of these terms and conditions, the Organiser may, at its sole discretion, reserve the right to exclude you from participating in the competition; (c) The Organiser reserves the right to hold void, suspend, cancel, or amend the competition where it becomes necessary to do so; and (d) These terms and conditions shall be governed by the laws of Poland and the parties submit to the non-exclusive jurisdiction of the courts of Poland.

16. Questions? Please contact support@gog.com
Thank you everyone for your great answers!

We have picked the three winners. =)

Congratulations Daedalus1138, Breja and Wiffer!
Post edited June 26, 2020 by SmollestLight