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I just finished playing Diablo the other day and I was curious about how my stats compared with others when they fought Diablo as a warrior. I tried looking at some YouTube play throughs but no one ever seems to show you what equipment they have or their stats. It's almost like they are hiding them which seems very strange to me if you are doing a Let's Play that supposedly people watching might use for help. Anyone care to share their final stats and equipment?
I recently bought this game again here on gog. I owned an original copy of it and hellfire many years ago. From my memory when I beat Diablo with my warrior, my level was around 25, strength was at around 100, and vit at around 65....i used a 2 handed axe and always wore godly plate of the whale armor. Sometimes I would also use kings sword of haste as a one handed weapon. When i beat it again I will post a pic of my stats here.
Godly Plate of the Whale has the curious distinction of being very popular in a certain subsegment of the community, being impossible in its better forms, and being inferior to other rare armors that are easier to get.

Warrior stats: dexterity maxed, then points to strength by default; items: as many +dexterity/+all items as I can get, a good shield, a one-handed weapon (preferring +To-hit, fast attack, or both). Fire resistance can be useful if you can't separate Diablo from his supporting Advocates. Magic/Lightning resistance won't matter.
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advowson: Godly Plate of the Whale has the curious distinction of being very popular in a certain subsegment of the community, being impossible in its better forms, and being inferior to other rare armors that are easier to get.

Warrior stats: dexterity maxed, then points to strength by default; items: as many +dexterity/+all items as I can get, a good shield, a one-handed weapon (preferring +To-hit, fast attack, or both). Fire resistance can be useful if you can't separate Diablo from his supporting Advocates. Magic/Lightning resistance won't matter.
Never thought about maxing DEX as a warrior. I always thought the game needed an expansion and not the hellfire one but one to expand the world, making it more explorable ala diablo II.
The game interface doesn't make this particularly clear, but dexterity is extremely important to warriors. Dexterity contributes a small amount to your AC, but its key role is in the chance-to-block formula. According to Jarulf's Guide, the chance to block a monster's attack is: Dex + 2·(clvl - mlvl) + bonus. Monsters always have a small chance to hit you, regardless of your AC. However, they do not have a guaranteed chance to bypass blocking. Monsters' automatic hit is why super-high AC, as from a Godly Plate, is sometimes less useful than +dexterity items.

If your dexterity is high enough (which, in single player, may not be possible, but it's very possible in multiplayer), you can get "perfect block" - a state where you block every attack that can be blocked. This led to a style of play called the Low AC Warrior (LAW): a Warrior whose AC was so poor that monsters were guaranteed to land a hit, but whose dexterity was so high that he blocked every attack. As long as he didn't get into a state where an attack hit while he was not allowed to block, he was immune to physical damage. (Magical attacks cannot be blocked if you can resist them, and are often too numerous to block effectively anyway.) Aside from the challenge, the advantages of a LAW were that it was often easier to obtain the required +dexterity items than to obtain a good enough armor class and that he could pursue other bonuses with the remaining capacity.

Considering the most extreme case, a level 30 warrior facing a Hell difficulty Blood Knight (mlvl 60), you need (30 + 250 + (2 * (60 - 30)) = 340 AC to get a 0% chance to be hit. (Note that due to the auto-hit rule above, a monster always has a minimum of 15% chance to hit, rising 5% per floor past dlevel 13, so a 30% minimum on dlevel 16. Thus, 325 AC is just as good when you are on dlevel 13, and 310 AC is just as good by the time you reach dlevel 16.) In comparison, you need 160 dexterity to get perfect block. You will have 60 dexterity from maxing out your base stats, so you need +100 dexterity from items. This is still a difficult goal, but it can be achieved, especially if you dedicate your gear to this goal to the exclusion of other bonuses.

A "perfect" (maximum bonus) Godly Full Plate Mail would give you 75 +200% = 225 AC. Dexterity 60 will get you another (60 / 5) = 12 AC. That leaves 78 AC you need to get from your, +dexterity items, shield, and helm if you want "perfect" AC in the most extreme case. Even if you get there, you still need to worry about auto-hit.

In Hell difficulty, The Dark Lord has worse To Hit than a Blood Knight, due to integer overflow.

If you take a less extreme case (stay away from Hell difficulty Blood Knights until you are a higher level), the math becomes more favorable.
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advowson: The game interface doesn't make this particularly clear, but dexterity is extremely important to warriors. Dexterity contributes a small amount to your AC, but its key role is in the chance-to-block formula. According to Jarulf's Guide, the chance to block a monster's attack is: Dex + 2·(clvl - mlvl) + bonus. Monsters always have a small chance to hit you, regardless of your AC. However, they do not have a guaranteed chance to bypass blocking. Monsters' automatic hit is why super-high AC, as from a Godly Plate, is sometimes less useful than +dexterity items.

If your dexterity is high enough (which, in single player, may not be possible, but it's very possible in multiplayer), you can get "perfect block" - a state where you block every attack that can be blocked. This led to a style of play called the Low AC Warrior (LAW): a Warrior whose AC was so poor that monsters were guaranteed to land a hit, but whose dexterity was so high that he blocked every attack. As long as he didn't get into a state where an attack hit while he was not allowed to block, he was immune to physical damage. (Magical attacks cannot be blocked if you can resist them, and are often too numerous to block effectively anyway.) Aside from the challenge, the advantages of a LAW were that it was often easier to obtain the required +dexterity items than to obtain a good enough armor class and that he could pursue other bonuses with the remaining capacity.

Considering the most extreme case, a level 30 warrior facing a Hell difficulty Blood Knight (mlvl 60), you need (30 + 250 + (2 * (60 - 30)) = 340 AC to get a 0% chance to be hit. (Note that due to the auto-hit rule above, a monster always has a minimum of 15% chance to hit, rising 5% per floor past dlevel 13, so a 30% minimum on dlevel 16. Thus, 325 AC is just as good when you are on dlevel 13, and 310 AC is just as good by the time you reach dlevel 16.) In comparison, you need 160 dexterity to get perfect block. You will have 60 dexterity from maxing out your base stats, so you need +100 dexterity from items. This is still a difficult goal, but it can be achieved, especially if you dedicate your gear to this goal to the exclusion of other bonuses.

A "perfect" (maximum bonus) Godly Full Plate Mail would give you 75 +200% = 225 AC. Dexterity 60 will get you another (60 / 5) = 12 AC. That leaves 78 AC you need to get from your, +dexterity items, shield, and helm if you want "perfect" AC in the most extreme case. Even if you get there, you still need to worry about auto-hit.

In Hell difficulty, The Dark Lord has worse To Hit than a Blood Knight, due to integer overflow.

If you take a less extreme case (stay away from Hell difficulty Blood Knights until you are a higher level), the math becomes more favorable.
Thank you for perfectly breaking down the DEX and block formula. A lot of detail I had no idea about, I was wondering what my block chance was since from what I recall the character stat screen only shows chance to hit and not chance to block. I could be wrong though.
Correct, the character screen shows AC, CTH, and damage, but not chance to block. It also fails to give you any information about your chance to hit with spells. However, even what it does show you is sometimes incorrect due to it omitting terms that are used in the actual calculations when combat happens. If I recall correctly, it never overstates your effectiveness. For definitive results, read Jarulf's Guide, chapter 6. I'm happy to work examples or try to answer questions, but I will warn that most of the technical details I've posted on this forum come straight from the Guide. If the Guide cannot answer your question, I probably can't help you either.
There once was a man from Nantucket..
Post edited May 11, 2019 by GWozniak
Sorry for the delayed response, but I didn't think anyone had responded to my post. Usually when someone responds to your post there is a green circle next to forum replies. Actually, according to GOG I have no posts. I don't know what that's about.

Anyway, I just finished Diablo for the second time in about two weeks. I wanted to play it again to get the other quests and see just how different it would be. It is definitely different each time you play it.

My stats for the game I just finished were: Strength - 85 and 122, Magic - 40 and 77, Dexterity - 60 and 97, Vitality - 35 and 72. Armor Class - 124, To Hit - 136, Damage - 42-65. All three resistances were 20% at the time I fought Diablo. I was using a Knight's Sword at the end of the game.

I never came across any Godly Plate of Mail in any playthroughs.
Post edited May 12, 2019 by aristotle61
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aristotle61: Sorry for the delayed response, but I didn't think anyone had responded to my post.
If I recall correctly, GOG's forum only considers a response that actually quotes your post. None of us quoted your message. We all made new posts in the same thread, which doesn't count. I'm quoting your apology just to test this, so that my post will be considered a response to yours.
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aristotle61: Actually, according to GOG I have no posts. I don't know what that's about.
No posts at all or no recent posts?
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aristotle61: I never came across any Godly Plate of Mail in any playthroughs.
Mail is not a suffix. It's a description of a type of plate, such as (Godly) (Full Plate Mail) (of the Whale). You may well never see one, since Godly items cannot be dropped by monsters. You can only get one from Wirt, and then only if you satisfy the requirements for him to generate one. According to 3.9, page 46, Wirt's ilvl is your clvl. According to 3.9.4, page 48, Wirt's qlvl for affixes is [ilvl, ilvl * 2] (with some special cases that don't matter here). According to 3.4, page 24, Godly has a qlvl of 60. Therefore, to get a Godly item from Wirt, you need him to generate a qlvl 60 prefix, so you need an ilvl of at least 30. Since ilvl is clvl, you must be at least level 30 before Wirt can generate a Godly item.
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aristotle61: Sorry for the delayed response, but I didn't think anyone had responded to my post.
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advowson: If I recall correctly, GOG's forum only considers a response that actually quotes your post. None of us quoted your message. We all made new posts in the same thread, which doesn't count. I'm quoting your apology just to test this, so that my post will be considered a response to yours.
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aristotle61: Actually, according to GOG I have no posts. I don't know what that's about.
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advowson: No posts at all or no recent posts?
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aristotle61: I never came across any Godly Plate of Mail in any playthroughs.
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advowson: Mail is not a suffix. It's a description of a type of plate, such as (Godly) (Full Plate Mail) (of the Whale). You may well never see one, since Godly items cannot be dropped by monsters. You can only get one from Wirt, and then only if you satisfy the requirements for him to generate one. According to 3.9, page 46, Wirt's ilvl is your clvl. According to 3.9.4, page 48, Wirt's qlvl for affixes is [ilvl, ilvl * 2] (with some special cases that don't matter here). According to 3.4, page 24, Godly has a qlvl of 60. Therefore, to get a Godly item from Wirt, you need him to generate a qlvl 60 prefix, so you need an ilvl of at least 30. Since ilvl is clvl, you must be at least level 30 before Wirt can generate a Godly item.
I guess that would explain why I never see items like that. I never get above 25. Do you have to play Hellfire to get to level 30? Thanks for the info.
Hellfire might do it, but you could also do it by replaying some or all of the game with the same character. You could do this by quitting partway through your quest (say, after you finish the first 6-8 levels), making a new game, and playing through again. You could also do it by playing a new round after you defeat Diablo the first time. Either way, beware that you get diminished experience for fighting lower level enemies. Per 2.6, page 14, your experience for a kill is: base · (1.0 + 0.1·(mlvl - clvl)). The guide goes on to state: So when your clvl is 10 levels higher than the mlvl, you no longer receive any experience for killing it. Therefore, if you replay early levels, you may get little or no experience. This is normal. Make your way deeper as quickly as you can, unless you want the easy fights for some cheap gold and the possibility of a useful shrine.

In multiplayer, it's very common to replay areas, which is how multiplayer characters can get such high levels.
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advowson: Hellfire might do it, but you could also do it by replaying some or all of the game with the same character. You could do this by quitting partway through your quest (say, after you finish the first 6-8 levels), making a new game, and playing through again. You could also do it by playing a new round after you defeat Diablo the first time. Either way, beware that you get diminished experience for fighting lower level enemies. Per 2.6, page 14, your experience for a kill is: base · (1.0 + 0.1·(mlvl - clvl)). The guide goes on to state: So when your clvl is 10 levels higher than the mlvl, you no longer receive any experience for killing it. Therefore, if you replay early levels, you may get little or no experience. This is normal. Make your way deeper as quickly as you can, unless you want the easy fights for some cheap gold and the possibility of a useful shrine.

In multiplayer, it's very common to replay areas, which is how multiplayer characters can get such high levels.
I did replay it after I finished the first time but I just started a new game with the Warrior again starting from scratch. That's okay because I don't really care about getting a higher level. I was just curious about how people were doing it since every game seem s to end at level 25. Thanks for the explanation.