Will Songs of Conquest become a worthy successor to Heroes of Might and Magic 3?

Even a brief look at the upcoming game developed by the Swedish Lavapotion shows its many similarities to the cult strategy series from Ubisoft. The creators of Songs of Conquest don’t hide their sources of inspiration, yet they also promise many improvements to now almost canonical turn-based mechanics.

The battles will be more complex than in Heroes of Might and Magic

The randomly generated battlefields will surprise us with terrain elements like trees, swamps, and rivers that will push you to shape your strategy with every battle. Moreover, many of your units will behave differently depending on the terrain they are occupying – for example, bowmen will fire more precise volleys when on high ground.

You’ll have to put more thought into your castle-building strategy

Unlike Heroes of Might and Magic 3, Songs of Conquests gives you a limited building space in every castle. This means you must really think ahead when planning which units to recruit inside your domain. While exploring the surrounding fantasy realm, you will also encounter special buildings that will let you recruit special units, machines, and monsters.
Want to discover more interesting differences between Songs of Conquest and cult classic turn-based strategies? Wishlist the game on GOG and explore its huge possibilities on its planned early access premiere on the 10th of May 2022.