Posted on: November 1, 2017

DonRumata1
Games: 432 Reviews: 2
Ace mix of Falcom action and adventure!
Of all the great releases in 2017, I can't think of any already this underrated. Zwei: The Ilvard Insurrection (originally Zwei II) is Falcom's 2008 Windows-era swan song, a game which they poured a lot of effort into only for it to bomb in Japan. While it's too early to guess the impact a lesser-known Falcom classic can have now, I highly recommend fans of ARPGs and nostalgic adventures give this a shot. This game's a standalone sequel to Zwei!!, an earlier game from 2001 which revitalized Falcom and led to greater adventures including the revival of the Ys series, the Trails/Kiseki franchise as we know it, and standalone adventures like Gurumin and Xanadu Next. You absolutely do not need to play Zwei!! to understand or greatly appreciate the sequel which we've just received in English for the first time. Ilvard Insurrection evolves its prequel's mechanics, structure, and uniquely humorous and heartfelt style of writing. You'll meet and learn all about a motley assortment of people and new friends, trek through seemingly repetitive but well-designed dungeon stages, and defeat appropriately fell beasts and villains to save a floating continent. The game revels in surprise, from unassuming wordplay and snark to some rather moving parts of the plot and character development. Because of the game's unique EXP system which lets you control how fast or slow you outmatch foes, the game's well-paced and encourages you to master simple but skillful combat. By the game's end, you'll have combo-ed many an enemy, solved a beguiling gallery of puzzles, and discovered the secrets of Ilvard. Both protagonists grow with each other in style! I wouldn't compare this game much to Ys or Trails, like apples to oranges to bananas. Nor is it much like Gurumin despite sharing the same engine (which explains why, until XSEED's fix arrives, the visuals run at 30 with inputs at 60). On its own merits, Zwei: II's evergreen and colorful, and I'd hate for it to go unnoticed like Xanadu Next.
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