Posted on: December 8, 2016

personaminor
Games: 495 Reviews: 8
Overall disappointing
The character generation, skill trees, and variety of character types present in this game rivals virtually any other RPG game I've played. I was rather excited to jump into the world after spending thirty minutes creating a character. As an aside, it was my choice to spend those thirty minute; you could, if you wish, have a character in a few seconds, since almost everything (even name) can be randomized. I was excited to play a combination of character types that I'd never really considered before (an odd mix off strength and stealth). I spent the first twenty minutes or so of the game reading tips and orienting myself to the world. Once I did that, I embarked on some quests. Almost immediately I mysteriously lost my weapon (I wasn't even in combat) and the person I was supposed to rescue died before I was even certain he/she was my objective. I tried a few other missions, with varying results. I fought a few battles, and some were even mildly challenging. Ultimately, Zombasite got really tedious really quickly. In CRPG's that I've enjoyed, almost from the start I felt like all the clicking and button mashing had a purpose. I was finding items, leveling up, and accomplishing objectives. In Zombasite, the repetition of combat didn't feel purposeful. I felt like I was clicking for no real reason. The graphics didn't help this either. They remind me of older, outdated CRPG's. If you want something you can pick up every once and a while to engage in some random combat, or if you're the kind of person who loves to explore a complex character advancement system, this game is for you. If you are (like I am) the kind of gamer who wants his actions to feel like they're driving toward something larger, or if you play games for story lines and characterization, skip it. Go back and play a Diablo game or one of the Torchlights.
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