Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first p...
Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.
The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.
Get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!
Smooth and quick First-Person-Shooting experience
Plenty of equipment and perks to keep you entertained for ages!
Skill-based dungeon crawling, with random generation and permadeath
Copyright 2014-2015 Milkstone Studios
Popular achievements
A walk in the park
Complete a challenge room
common
·
45.61%
So shiny!
Find your first amulet
common
·
46.65%
Master of Magic
Equip a weapon of every kind
common
·
34.98%
Practical lessons
Get your first level up
common
·
87.27%
Applied student
Reach experience level 5
common
·
52.79%
Elementary
You reached 3rd floor. Now the real lesson begins.
common
·
37%
System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
And the title basically says it all - it's Rogue like, but different :) You can't buy your way through this one, you need skill...
Needless to say I don't have it, thankfully this game got easy difficulty for people like me :)
The game seems fine, mediocre, for the most part, but it's got this bizarre scaling that makes you feel like a midget. It keeps yanking me out of the game everytime I see it. The developer says it's "too time consuming to fix," or some such, but c'mon. It's a bug, fix your bug.
Got bored fast. no atmosphere pretty boring area layouts just boxes tagged together with doors the default weapon is garbage and ammo runs out way too fast on anything else. bosses are just bullet sponges.
I think this game deserves better review scores. It's really fun for what it is. Shooting is solid, there are various enemies, each playthrough is different, and there is always something coming next as you unlock things by playing the game, even if you do not perform best.
Also, very easy to get into and have fun. No need to go through complex tutorials just to learn soon that it's not something you would not like.
Of course , it's a game from a small studio, do not expect tons of content. Take it for what it is.
I totally recommend this!
This is a solid game for the low price (plus it's often on sale), but it's only good for a few runs before it gets a little stale. The gameplay and art style just aren't appealing enough to sustain it for more than a few hours, and certainly not the hundreds of hours all the unlockable characters and achievements would seem to indicate.
The game is a fusion of first person shooter and roguelike, with randomized rooms, items and enemies. It's a genre that you don't see very often (Hypergun is another title that mixed these two, though Ziggurat does it better), and the fantasy theme rather than sci-fi or action makes it all the more unusual. Unfortunately, the art style is a bit bulky and cartoony, bringing to mind the exaggerated blockiness of World of Warcraft, and while there's a decent variety of enemies and items, there's not a ton of motivation to replay it once you've managed to beat it once.
Recommended for a fun diversion, but if you like games with an involving plot, beautiful environments or a sense of steady progress, it's probably not something you'll come back to very often.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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