Zenith is an action RPG that combines that feel of the golden era RPG games with a generous dose of humour and parody. The game counts with a solid story which unfolds in a fantasy world populated by dozens of unorthodox characters.
Adventuring, exploring ruins, accidentally unleashing the apocalyp...
Zenith is an action RPG that combines that feel of the golden era RPG games with a generous dose of humour and parody. The game counts with a solid story which unfolds in a fantasy world populated by dozens of unorthodox characters.
Adventuring, exploring ruins, accidentally unleashing the apocalypse, saving the world… you’ve done it all, and so has Argus. And, frankly, he’s a bit fed up with the whole thing. He used to be a wizard, which was fine and all, but he’s on his 30s now, and he wants to settle down, get some peace and quiet.
But that’s not easy to get with all those spike-haired buffoons dragging their giant swords around and ruining the pavement. Especially when you’re trying to keep a dangerous artifact hidden from meddling heroes with a chosen one complex.
Explore a world of possibilities in a fully-realized fantasy realm. And one of those world map things we used to love.
Bosses: Because everybody loves kicking the crap out of big monsters!
Worldsaving: You'd think the government would be able to do what they're being paid for instead of tinkering with apocaliptical devices. Just saying...
Dungeons: There are so many ruins and temples lying around the world that they almost count as a natural resource.
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Short, funny references, some decent writing and I liked a few of the characters. Side content was a lot harder than it should have been, and fights on the worldmap could range from absurdly easy to not winnable without cheating a bit.
Overall would have benefitted from some rebalancing and minor tweaks to systems.
i didn't like the game, bad refential humor, boring combat, overall bad story and unlikable protagonist.
i would have finished it anyway, just to see, how bad it gets, but a gamebreaking bug keeps me from finishing the game, i just can't move anymore at some point, as if you're still in a dialogue.
with some rough edges techwise - obviously developed for a console ..by an indie studio. but it is playable and more important enjoyable. man, was laughing so hard. characters and humor are totally my taste - weird but interesting. great story, you think you have seen it all but then.. ah check it out. for that price you can't go wrong.
This game combines a good captivating story with lots of witty dialogue and humorous (mostly gaming) references with very flawed execution.
Short version: 3/5 for impelementation, 5/5 for storytelling - giving 4 stars overall. Don't expect it to be smooth ride but after the first boss things just keep getting better and better - well, at least if you liked The Bard's Tale (2004) you'll get the same laugh here.
It has technical quirks (had to disable GLSL in my Wine settings to make it work), awful game menu, annoying sound and no way to change the mixer settings, disappointing world map, irritating controls, poor balance, cursed camera, linear level design with damn invisible walls everywhere, no voice-over and lots and lots of text to read - indie product to the bone.
I almost gave it up at the first boss - there were not much to feed on before facing him so it took me, like, fifty tries. I constantly got dizzy on the world map. I suddenly levelled to the max with around one third of a game in front of me so encounters on the world map became quite a nuisance (no loot to mention and wasted time). But the story told was so exciting that I just had to adjust to the indie-game hell and just keep playing it till the very end.
However I don't imagine I'd want to replay the game - it's linear and, well, not much chance to miss a sidequest as the game world is rather small.
PS After completing the game a funny thought came to me: game quirkiness also adds to its charm - at least when the developers fix the things it would be more of a letdown.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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