Posted on: May 8, 2016

ComradeAart
Verified ownerGames: 471 Reviews: 29
Good intentions, poor execution
There are some things to love about this game: stellar music and sounds, an intriguing around-the-world adventure theme, and the opportunity to complete puzzles in multiple ways. These joys pale in comparison to three specific aspects of this game that make it nerve wracking and almost unplayable without heavy assistance of a walkthrough: 1) the money system, 2) the lack of context and guidance for puzzles, and 3) tedious, random puzzles. First, the money system. You have a budget in "Zak McKracken", which is fine (in principle). The problem is that the sequence in which you must travel to certain locations (and with certain items on hand) is not always clear, which means multiple trips to the same destination (at a hefty price for certain locations). You can run out of money, landing you at a dead end. Second, there is no "look" or "talk to" command, which often makes it difficult to capture the information you need to understand a puzzle and the order of completion. If you miss small details in conversations (e.g., the guru explaining what the blue crystal does), you have no way to ask for that information again. Finally, the third issue is the randomly-generated mazes in almost all locations. Is the only point to prolong play time? The mazes do not add to the user experiences and are, well, just tedious. This could have been a super game--what a great story idea! But as a final verdict, this is a game that requires rose-coloured nostalgia glasses to appreciate. I would not buy this game again, even on sale, as I don't feel like *I* actually played this game because I needed to rely so heavily on walkthroughs.
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