Edited on: October 27, 2025
Posted on: October 27, 2025

Eglaios
Verified ownerGames: 91 Reviews: 8
Mint-fresh concepts to this day
- Ys 1 & 2 feature some concepts that go against modern standards. Though, because it's split in 2 games Ys 1 serves as the sandbox to stumble and learn, then you'll enter Ys 2 with all the lessons learned from Ys 1, and will be able to enjoy a level of riddles that modern games wouldn't dare trying (I only had to check online once in my first playthrough of Ys 2, yet stumbled every way possible in Ys 1). - Thanks to their scope, Ys 1&2 can afford to make the world feel exceptionally alive : Each human in the land is a character with their own lore, a journal entry, and there's been a charming attention to link everyone to plot-relevant stuff in a way or another. -Most impressively, each NPC has dialogues for many different cases. Even if you choose to not engage to it, this makes the world feel that much more alive and coherent. Ys 2 pushes this to the extreme by featuring a huge amount of situational dialogues, implementing an individual affection level for each NPC that grows as you offer them gifts (or decreases if you hit them, up to negative levels) where everyone has their own dialogue for each of their affection level. Every normal enemy also has dialogue as well because why being the king at something when you can be the emperor instead. -Ys 2 improves on Ys 1 in many striking ways, which kept getting me amazed in my Ys 2 playthrough, despite still looking like an RPG maker project.
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