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XF5700 Mantis Experimental Fighter

in library

2.9/5

( 1 Review )

2.9

1 Review

English
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XF5700 Mantis Experimental Fighter
Description
Earth had no warning. Out of nowhere, an army of insect-like creatures from a distant world, using technologically advanced space weapons, ambushed and devastated Earth. Perhaps more horrendous than the nearly three billion deaths was the portion of the remaining population that was used as host bo...
User reviews

2.9/5

( 1 Review )

2.9

1 Review

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Product details
1992, Paragon Software, ...
System requirements
Windows 7 / 8 / 10, Pentium 4 or later, 256 MB RAM, DirectX 9 graphics device with WDDM 1.0 or highe...
Description
Earth had no warning.

Out of nowhere, an army of insect-like creatures from a distant world, using technologically advanced space weapons, ambushed and devastated Earth. Perhaps more horrendous than the nearly three billion deaths was the portion of the remaining population that was used as host bodies for gestating alien offspring. The Fist of Earth world government was formed to defend humanity and repel the looming alien threat.

You're a member of FOE's elite fighter corps – a recruit fresh from the Academy. You've studied diligently, spent countless hours in simulations, and prepared yourself in every way possible for battle. But, until recently, the alien technology and firepower were far superior to Earth's.

Now, you've been assigned to the XF5700 Experimental Fighter (codename: Mantis). The fate of the world rests in your hands.
  • Complete edition: Includes the Rexum missions, voiced audio, and cinematics added for the expanded version of the game.
  • High-tech fighter: Sporting a shock-proof electro-luminescent HUD, Quad-Jump drives, and a sophisticated navigational system, the Mantis is the weapon Earth desperately needs.
  • Epic sci-fi story: CGI and full-motion videos (in all their early-90s glory) present a sweeping space drama in a vibrant futuristic setting as you progress through the game’s missions.
  • Awesome firepower: the Mantis comes heavily armed with Mass Driver cannons and an impressive array of missiles.
  • Realistic ship physics: Ship flight and movement are modeled on Newtonian physics models that give the game a distinct sense of motion.
  • Fearsome enemies: The Sirian insect race can form a powerful collective group mind capable of obliterating the human race. Only you can stop them.

2021 © Ziggurat Interactive, Inc.

Goodies
manual (37 pages) quickstart
System requirements
Minimum system requirements:
This game is powered by DOSBox.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'1992-01-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
110 MB

Game features

Languages
English
audio
text
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User reviews

Posted on: May 30, 2021

rob.liefeld

Games: 1345 Reviews: 78

Wing commander 2.5 - straight to video

Epic space opera with needlessly complicated, yet very generic setting? Check! Action focused space-ship combat sim with the emphasis on "action"? Check! FMV? Errrr.... let's be generous and check... Budget? ... No, I cannot, in good conscience check that box. Engaging and fun? No. So, this was a first person space action game that came out in '92, two years before Wing Commander 3. In some ways, it's halfway between WC 2 and 3. Ion other ways, it's less enjoyable than WC 1. Let's elaborate: The game has FMV (full motion video) story-sequences, that tie the missions together. They got made in '91 or '92 so they look like that. They must've looked impressive for about a month or two when it came out, but today it just looks really badly made. Which it is. The missions themselves are pretty straightforward first person space-shooter fare. Except: the apparently game sports Newtonian physics. Meaning you can accelerate indefinitely in any way, since there's "no gravity". I guess it's more "realistic", but it doesn't really work in a game like this (it works way better in the Independence wars titles, since those games were much more about simulation). The fights tend to get short and deadly. But that's because most of the time spent in missions spent engaging the enemy and trying to reengage it when you inevitabelly zoom past it. That counts for maneuvering. As it's way harder to hit an enemy, the game has an autopilot-system. And about four other autopilot-systems above that. I recall switching between those, and almost never using plain-old manual controls. This is a weird, transitional game that never clicked with me. It has 3D space-ships (yet not textured), it has FMV (yet, only a few frames, and all look terrible), it has cd sound (yet only a few tracks and clips and all sound horrible), it has advanced physics (though they turn most of the gameplay into "staring at flickering pixels on a black backdrop). Again, this one's for collectors only.


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