Posted on: October 13, 2019

mhar24
Verified ownerGames: 225 Reviews: 13
Brutally tedious
I like the clean art and graphics and the cold war aesthetic, and it's interesting to see a more in depth air combat system. That said, it completely lacks the atmosphere of the games it was inspired by. There's no suspenseful music to go along with colorful and frightening alien designs. The sound design is weak and lacking. The UI is very clean, yet somehow manages to be unintuitive and hard to read. Now onto the game: It feels like a lot of RNG right from the start and not in the fun way. You have no idea whether you are doing things wrong or if the difficulty is part of the narrative. Many of the first ships you detect on radar will easily outspeed you, absolutely wreck your aircraft when not on autobattle. You would think the early game would slowly ramp up like in the UFO Defense. That's just good game design, but here you are thrown into a pool and left to figure out how to do things. Problem is you can't respond to many events sometimes because your craft can't even reach the areas far from your base. There's such a fine line between buying enough personnel vs not enough which will quickly cripple your efforts. The ground combat suffers from similar tedium and randomness. Your troops just plain suck and you only get 8 of them to begin with. I often found myself missing shots from point blank and aliens spraying across the map and getting lucky instant kills. They are also stronger than your troops in every way. Without the horror element like in the original it simply felt annoying instead of scary. I can't imagine having a fun playthrough without save scumming and dumping hundreds of hours into it. Never had that issue with OG XCOM or TFTD. The journey is long and it isn't enjoyable.
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