Posted on: September 30, 2024

rafonalon1
Verified ownerGames: 19 Reviews: 2
great with but has some bugs
great with but has some bugs
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©2015 Take-Two Interactive Software, Inc. Take-Two Interactive Software, Inc., 2K, Firaxis Games, XCOM, XCOM 2, and their respective logos are trademarks of Take-Two Interactive Software, Inc. All rights reserved.
Notice: Multiplayer mode is not supported.
Notice: Multiplayer mode is not supported.
Game length provided by HowLongToBeat
Posted on: September 30, 2024
rafonalon1
Verified ownerGames: 19 Reviews: 2
great with but has some bugs
great with but has some bugs
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Posted on: February 23, 2025
UltimaSpear
Verified ownerGames: 31 Reviews: 1
Repetitive
Same gameplay over and over and the dificulty is insane and unforgiving. Sometimes you pass like 15 levels of the same crap and then the enemies are jesus christ the latter they saint lol, Even when you upgrade suits, weapons and all and they are still impossible to kill when theres a theres like 10 enemies wiping you out. plus your enemies become harder to hit and easier for them to wipe you out constantly. WHICH means you will play the same bs over and over and that gets overwhealming tedious as f.
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Posted on: June 20, 2025
Jaroslav_Provlocki
Games: 4 Reviews: 1
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Posted on: May 29, 2021
BartonFink
Verified ownerGames: 353 Reviews: 3
1 out of 5 stars purely for game design
If you enjoyed playing the first in the series, XCOM: Enemy Unknown, it’s like that: starts easy (briefly) then spikes hard. I.e. unfair difficulty scaling. You can fail to get the best ending to this game because of a mysterious fail condition being met, concerning “The Avatar Project”. Unlike the first game in this series, constantly reloading to an earlier save didn’t help me in getting past that fail condition, even on the easiest difficulty level, “Rookie”. It wasn’t until my third campaign that I finally worked out how to stop “The Avatar Project” countdown, which was responsible for me getting the ‘bad’ ending on my first two campaigns, which were on the Rookie setting. Why is that bad game design? The digital version of the game has no manual which helps you learn what you need to do to stop the countdown and the game itself does nothing to help you. You are constantly presented with missions to do but none of them stop the countdown. You’d think that saving the world would be a priority in the game. It’s not. On my third campaign, I eventually got the trophy for getting the ‘good’ ending to the game: “Earth Avenged Overthrow the aliens at any difficulty level Uncommon – 23.3%”. As you can see, finishing the game ‘properly’ seems beyond most GOG gamers. It’s not as if the game couldn’t have integrated the relevant information in a natural way, with characters pointing out to you how to enable a mission which reduces the countdown. On Rookie level, you would think that that would be a given but it’s not. Having some of the hundreds of thousands, if not millions of players of this game play a game where they bumble on to the ‘good’ ending to the game by chance does not make the game design good, as that figure of 23.3% shows. Lastly. It’s best not to mention the unfair gameplay, like unseen aliens poisoning one of your troops from out of range with no previous contact and through a hill (!) or your entire squad missing overwatch shots. Some bugs too.
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Posted on: February 4, 2024
JacquesdeLoupe
Verified ownerGames: 177 Reviews: 20
Lousey combat design
This game could've been so much fun. I really enjoyed the original, but despite the graphics upgrade I didn't enjoy this one at all. It was like they let the kindergarten kids take over the kindergarten. The firefight mechanics were just dumb. No line of fire and you can shoot straight through your buddies to hit a target. Missions were just the same old thing over and over again with dumb combat mechanics....I preferred the original.
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