XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XC...
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
X-COM 2 is a direct sequence for the first game, where everything went wrong and you actually lost the battle to defend earth. Weird direction for me in this sense but okay. Some time have passed, and now you are on the front as commander again. The game is very intuitive, and it's easy enough learning how to play. Most battles as a begginer will likely be a disaster so take everything with a lot of caution and protect your soldiers the best you can on the battlefield.
I'ts a very good tactical game, where you are a operator for a team that you buid from the scratch and i'ts good to see how story progress while you do the missions.
If you played XCOM EW and tought the sequence would improve everything was good in the prevoius game, you're wrong.
This game is quite frustrating. I'll try to be brief.
BAD POINTS:
- Game is very difficult, aka unfair, even on the easiset difficult.
- It has a lot of new things, but the game just spills it over you, it turns quite confusing to undestrand and learn what each thing means.
- Game introduces "conceal", which is a stealth mode. The problem is the game simply forces you to use it as much as you can, cause once the enemies sees you, hell is open to burn.
- New enemies pop up everytime, they always hide behind full cover, which lower your hit chance by 40% (yes, 40%!) and they always hit you and kill your mates (Snipers are no great deal in this game).
- You will Reload game many times, since end up a mission with all squad alive is the greatest challenge of the game.
- Ridicullous smal interface. Reading texts on this game is annoying, cause its so small, you have to force your eyes to see things. It has a superior design to the previous game, but the icons are so smal, why God why??
- For some reason the game is heavy (graphics are better than XCOM EW, but no that much), you better have a good hardaware if you want to play smoothly with no lag or small fps.
- In short: units that pop up all the time, annoying mind controlling alliens that control your mates from very far, enemies that always hits you, even kilometers away, in lower ground, enemies that use grenades and snakes that always grab you squadmate, no matter how far. Oh, and the best: 90% of the time your squad miss the reaction shots. Simply put: too many enemies, that are powerfull vs your simple 4-slots squad, with poor equipment.
The previous game had the almost all the same annoying things, but was way more fun than this one. It was fair. This one doesn't care for that.
GOOD POINTS:
- Graphics are nice, a bit better then before.
- Face models and customizations options improved.
The whole XCOM franchise has been my favorite from the first time I fired up Enemy Unknown back in the mid '90s. When you say "turn-based tactical combat," it sounds contrived, artificial. Anyone who has participated in combat, real or simulated, knows that there is nothing remotely orderly about it. Yet XCOM, with its destructable environments, defensive fire, variable cover states and the like gets it right to the point that XCOM is no longer just a franchise, it is a genre.
Sure, there have been a couple of hiccups along the way (looking at you, XCOM Enforcer), but all the greats in every field have stumbled once or twice. It's what makes them "human" for want of a better word. XCOM2: War of the Chosen is, for my money, the pinnacle of the franchise so far. This is my "desert island" game, and if I have to pedal a bicycle-generator to make it work, so be it.
High points are, as I mentioned, the destructable environments. You never know when something is going to blow up in your face. The fog of war is beautifully modeled; want to know what's lurking down that alley? Send someone to have a look! The promotion system for high-performing soldiers gives it an RPG feel, and the R&D you do on captured alien equipment keeps the game fresh and evolving. Often copied, never equalled, there is truly nothing else like it.
I'll close with two quotes whose originators I've sadly long since forgotten. First comes from a gaming magazine from the '90s referring to the original version: "If you aren't playing XCOM, you aren't really a gamer, you're just some guy with a computer." Second refers to XCOM2 (vanilla) and is one of those dozens of quotes that get thrown up during various loadscreens and trailers: "We're going to be playing this game forever!"
Most of the versions are here on GoG at quite reasonable prices. Stick your toe in the water, and WHEN it convinces you, take the plunge. I promise you won't regret it!
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