XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XC...
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
Like all FIraxis games "just one more turn and I go to sleep" is the biggest lie! Super addictive gameplay with masochist mechanics that let you personalize your character just to permadeath them a mission after or even worst, let you level up your favourite character just to crush your soul when that effin snake poison him or her. Want to know what is the worst? That you will love it and will become a toxic relationship.
Now I heard a lot of good things about LONG WAR OF THE CHOSEN, probably should try that next, nothing bad could happen.
The autor of this review never bath again after or have a social life after that...
This is an overall great game. The tactical genre always had its charm with user generated stories. This is still here, but enhanced with an actual plot too.
Gameplay is awesome. The tactics are the bests that I have ever seen. Performance, variety and sound design are also top quality. This is a work of craftmanship.
My only complaints are subjective:
1) The aesthetics have shifted a bit more to exaggerated and cartoonish and less realistic. Same with the dialogue some times.
2) The gameplay is *too* streamlined. Yes, you practically go from mission to mission, always with some clear goal in mind and just one new gimmick. But it ends up feeling a bit artificial and lacking of strategic depth, which was somehow better preserved on the previous title.
XCOM 2 follows the same formula. Instead of raising satellites over nations to keep panic down, maintain loyalty from nation states and allow for a steady revenue stream to finance your scientific, manufacturing and exotic weaponry, you make contact with gorilla groups all over the world. Contact will open new territories that will allow raids of alien facilities. Destroying alien facilities will reduce progression towards world domination. Failing to do so will top up the alien progression bar towards dominance and risking losing the game. World map will be dotted with contacts, supplies and radio antennas that take between 3 to 7 days to scan. Scan to reap the rewards. A Black Market returns. Some missions are time sensitive, while others remain on the map indefinitely. Scans will be interrupted by missions. A skipped mission will have consequences allowing the aliens to advance the progression bar, attack your base of operation, sabotage recruitment, enable better equipment enemy troops, allow increased deployment of enemy troops etc...
Again, you will manage your barracks, hire soldiers, upgrade armour, ordnance, gear, perks, psych abilities etc... Missions consist of killing aliens, saving VIPs and civilians, capturing tech and skulljacking soldiers for intel. Battles become more challenging as you advance in the game leading to an all out assault on an underwater alien base. Psych abilities are handled a bit differently in XCOM 2. In XCOM: Enemy Unknown, you could use your ranked soldiers to train their psychic abilities. However, in XCOM 2, once you build the psi chamber you will need to train rookies from scratch. It's worth doing so, as their psychic abilities are on steroids and will be very useful end game. Unlike the first game where you gain control of an enemy for 3 rounds, the psychics can now control a single enemy for the rest of the mission! Psychics have even greater control over area of effect. Game took just over 67 hours to complete.
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