Whenever mist hangs over the waters of Lake Orwell on Harlech Island, sailors catch sight of a phantom castle just out of reach. As they draw near, it fades into the fog like a mirage, leaving only questions for all who have borne witness to this “Castle Strangerock.”
An up-and-coming scholar name...
Whenever mist hangs over the waters of Lake Orwell on Harlech Island, sailors catch sight of a phantom castle just out of reach. As they draw near, it fades into the fog like a mirage, leaving only questions for all who have borne witness to this “Castle Strangerock.”
An up-and-coming scholar named Charlotte L. Wells has had her interest piqued by this local legend and desperately wishes to study it in person—but of course, Harlech Island is no place for an unescorted young lady. To aid her in her investigation, therefore, she enlists the help of an old childhood friend and fallen knight who agrees to accompany her on this adventure.
Arriving in Harlech and catching sight of Castle Strangerock almost immediately, Char dives into researching the mystery head-on, leaving her companion to explore the surrounding environs on his own in search of any artifacts that might help trace the origins of this ephemeral stronghold.
Sadly, this almost immediately leads to his death at the hands of a mysterious swordsman seemingly displaced in time...but death is to be only the beginning of his adventure.
Xanadu Next is an exploration-centric action RPG from Nihon Falcom, the acclaimed creators of the Ys and The Legend of Heroes RPG franchises. A late entry in their immensely popular Dragon Slayer series and a spiritual follow-up to the late ‘80s cult classic Faxanadu, Xanadu Next puts players in the shoes of a gravely injured knight given a new lease on life through ancient magic who must now seek a legendary sword called “Dragon Slayer” to ensure his survival.
Players will fight hordes of monsters in real time while exploring the lush, mysterious and perilous environments of Harlech Island, along with the ruins of an ancient paradise known as Xanadu that was partially inspired by tales of the Mongolian emperor Kublai Khan. Along the way, players will uncover bits and pieces of Xanadu’s past in the form of ancient stone tablets and memorandums, piecing together a complex tale of magic, war, an ancient dragon, and a mysterious figure known only as the “Black Bride.”
An Interconnected World Full of Secrets: Icy peaks connect with fiery caverns, old waterways, mystical forests and magical ruins, creating one single giant map to explore with countless secret passageways, alternate routes, shortcuts, hidden items, deadly bosses and new techniques to uncover.
Real-Time Combat with Dozens of Unique Abilities: Fight ruthless enemies in real time, using a wide variety of skills to aid you. As in Ys SEVEN, skills are attached to weapons and can be learned through repeated use of those weapons, adding an element of excitement and promise to every new armament found.
Exploration Rewarded with Rich Backstory: Stone tablets and old letters are scattered throughout the ruins on Harlech Island, each written in an ancient tongue. Fortunately, your companion is an accomplished scholar who can translate them for you in real time, providing valuable insight into important events and mythologies from the age of Xanadu.
Unique Gameplay Systems that Keep the Experience Fresh: Players can choose to level-down in order to tweak their stats, fuse themselves with “Guardians” to gain new passive abilities, learn spells, and even carve keys from monster bones to lessen demand for pre-made keys and keep their prices low.
Atmospheric Visuals and Music in Classic Falcom Tradition: Inspired by hardcore dungeon RPGs of the '80s and created to celebrate the 20th anniversary of Xanadu, one of Japan's action RPG forefathers, Xanadu Next mimics the gritty, medieval look of its ancestor, but in full 3D and with ample amounts of subtle detailing, as well as a foreboding and wholly unique soundtrack composed by Falcom's venerable Sound Team jdk.
(c)2005 Nihon Falcom Corporation. Licensed to and published by XSEED Games / Marvelous USA, Inc.
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To think a 20 year old game could be more engaging than a recent release speaks to the quality of not only today's games, but those of yesteryear. There's a reason the phrase "they don't make 'em like that anymore" exists. This is one such game, though not amazing in the graphics department even in it's own time, it is a marvelous adventure title and sells the experience of being a professional dungeon crawler.
The game is super easy to pick up and play, takes up very little disc space, and runs very nicely for a PC port of what was a special release game. 10/10 for scratching the itch to play a good classic RPG.
This game is, first and foremost, a dungeon crawler in the classic tradition. Though it's a spin off of the Legend of Heroes grandfather title Xanadu, do not expect anything akin to Trails in the Sky in terms of story.
As an old-school classic Dungeon Crawler in the tradition of Diablo, BG: Dark Alliance 1&2, etc.this game shines.
You are not going to get deep character arcs or lively conversations, for the most part. Instead, you'll get some mysteries, some lore dumps and some nice atmosphere. The hub town, the dungeons, the lore-dumps, all feel like you're playing an hack-and-slash heavy module from Dungeons & Dragons, or Sword World.
Such as they are, I find the vibes immaculate. This is terse fantasy, though oddly cozy, in a way. There's an air of almost archeological mystery when exploring the ruins around and beneath the town of Harlech.
There are some control issues when playing with a controller, which is to be expected since this game definitely feels primarily designed for mouse and keyboard. There are certain menu items that can only be accessed with the mouse and with a controller, your attacks will sometimes "lock on" to the wrong enemy--when they don't just careen off toward a cluster of grass or an errant vase instead. I didn't mind this much, but if you're used to games like Diablo or Torchlight, mouse and keyboard may be a better fit for you.
The action itself feels "heavy". This is not the light and fast swashbuckling of an Ys game, but something a bit more akin to the aforementioned Baldur's Gate: Dark Alliance series. Your attacks will have some windup and some weight to them, and each weapon type feels satisfyingly different from the others.
The Guardian system and weapon proficiency mechanics can give players some customization to their playstyle and enough optimization to sink their teeth into.
Overall, if the idea of a dungeon crawler with some charming quirks and an immaculate east-meets-west art style sounds appealing, give it a go
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