Posted on: July 29, 2017

therealdaddy
Verified ownerGames: 46 Reviews: 1
This game is bad because the developers seem to hate the players!
Sounds dumb right? Well that's because it is, the design of this game is severely lacking in player control and is extremely unintuitive. This is true for both the player Avatar and the NPC ships under your command this combined with horrid AI results in a lot of ships sitting idle while enemy ships blow them up. I feel it resulted this way because they anticipated the way players would want to play and went against it. Not as part of some inspired design but it feels more like they've ignored player feedback because, "It's their game and they'll make it how they want." Yeah, it has that kind of feel to it for me. I simply cannot begin to understand the design it fails in so many areas and offers no innovation. So, while they I see the effort and work that went into creating this game it is a absolute complete waste of said effort. The Ai is bad. Especially for your fighters, you'll have them then you won't and most times you don't get a alarm until they're losing hull which is fatal for fighters. Repairing, trading cargo and rearming is all very cumbersome and impacts the game in a very negative way but it's hardly all that's wrong with the game. While repairing Capitol ships is easy fly to a Shipyard speak to the Capital Ship Seller, repair fighters, a huge tactical asset is not. Most times they can't be repaired and when they can the price eclipses the ship cost and your of course better off buying a new ship instead. And you cannot assign a fighter to a Carrier or Capitol Ship have it dock into said ship and repair even though you supply crew and a engineer to the Capitol ship who can repair it. (Percentage repaired is based on the engineer skill.) It takes a long time to trade with stations and other ships you give the command and it takes a upwards of ten to twenty minutes to trade at times. Although, sometimes it goes right and only takes about five minutes which is the average for ship to ship trades. Given that you have to manage stations, fleets, mining fleet, trade lines and security it becomes a bit much your better off combining playing this game with some other activity. Let's say you play like a pirate wanting to capture enemy ships and you want the cargo off of the ship then to sell it. You can't so simply and the developer intends for it to be this way judging from comments I've read it's meant to limit the player. First off, each ship gets a board resistance to capture a ship your boarding party must have a boarding strength greater than the target ship's resistance. For you to board a ship you need a Marine officer, a boarding party you can have up to fifty and they gain experience after each successful raid. Ok you hired your officer, got your marines and have found your target? You need to understand one thing each shield, generator, gun and hull level adds to the Boarding resistance of the Ship you've targeted. As you destroy them the resistance drops then you start the boarding process it tells you to target the jump drive (or the ship can jump away which equals a automatic fail) and the engines so it can't run. Anyway, let's say it was successful. Now you have the ship how do you get the goods off? Well that's tricky, selling the ship is a simple as going to a ship vendor but getting the goods/fuel of is tricky. You have to set up a trade, to do that you need a captain on the ship and a engineer to repair the engines needed to maneuver into place. Repairing the ship nets you more money when you sell it but repairing it just to sell it is necessary to save yourself an hour of letting your engineer do it. Ok, ship's repaired. Ready to sell, oh no you just sold your crew with it. Wait, you can call the engineer back. Ok, reload your save which if your brave enough to purchase this game after this review I whole heartily recommend you do often. But trust me you'll think, "How do I..." "Why do it like this?" "Why can't I...???" "This is some BUL****!!!" "Man, if only they.." "This game would be great if..." So, while you can call back the engineer by talking to them on the comm or in person you captain is frigging stuck. You can only replace him/her with a (hopefully) worse Captain, so when capturing ships never send a Captain unless you plan to keep it. All other crew can be moved around. Drone bays carrying expensive drones count for high boarding resistance even on a mining ship with mining drones...?? The game wants you to destroy them or your marines get killed unless they're a high level.
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