Posted on: May 18, 2018

WarlockOne
Verified ownerGames: 542 Reviews: 26
Charming to watch, clunky to play
I read an article about the studio re-making this game and their commitment to honoring the original. In terms of visuals and sound, this game is an absolute treat; the cartoon re-design is utterly charming, and the music is well-orchestrated and catchy. If you've played platform games both of Wonder Boy's era and in the last ten years, though, you will probably find a laundry list of less-than-welcome reminders of how far the genre has come. Slippery movement, significant pauses to change direction, a need to get a running start to get any sort of horizontal movement in your jump (a fact the game's hazards and enemies are happy to exploit), a need to "grind" through lesser monsters to earn coins for new equipment and a few design choices that range from slapstick to downright cruel: coins that bounce out of reach before vanishing within seconds, an invincibility stun-lock during which bosses can bounce you all the way across the screen with their attacks, a hit-box on your attacks so small that you can miss something that's literally on top of you, and the "curse" that appears after bosses and cuts off your ability to actually get the coins fountaining from the site of that boss' defeat (which caught me flat-footed the first couple of times and then chased me around so much that it was incredibly difficult to get any REWARD for that hard-fought boss encounter thereafter.) Again, this isn't the fault of the re-make's creators; these were features of the original game, and by all accounts, they've actually smoothed out a few of the game's rougher edges (such as actually TELLING the player the benefit of a particular item rather than making them figure it out through trial and error). The game is charming, and even kind of fun once you get used to some of its quirks and make allowances for some others. It's just that, in the present day, games like Shantae and Steamworld:Dig have shown that games can challenge without punishing you on the design/control level.
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