Wolfenstein®: The Old Blood is a standalone prequel to the critically acclaimed first-person action-adventure shooter, Wolfenstein®: The New Order. The adventure, which spans eight chapters and two interconnected stories, features the hallmarks of MachineGames – thrilling action, immersive story and...
Wolfenstein®: The Old Blood is a standalone prequel to the critically acclaimed first-person action-adventure shooter, Wolfenstein®: The New Order. The adventure, which spans eight chapters and two interconnected stories, features the hallmarks of MachineGames – thrilling action, immersive story and intense first-person combat. As war hero B.J. Blazkowicz, arm yourself with new weapons such as the bolt-action rifle and grenade-launching Kampfpistole as you attempt to thwart the advancing Nazi war machine, and take advantage of duel-wielding pipes that can be used for wall climbing – or for vicious take-downs of never-before-seen Nazi adversaries.
STORY
The year is 1946 and the Nazis are on the brink of winning World War II. In an effort to turn the tide in the allies’ favor, B.J. Blazkowicz must embark on an epic, two-part mission deep within Bavaria….
Part one of Wolfenstein: The Old Blood - Rudi Jäger and the Den of Wolves - pits BJ Blazkowicz against a maniacal prison warden as he breaks into Castle Wolfenstein in an attempt to steal the coordinates to General Deathshead’s compound. In part two – The Dark Secrets of Helga Von Schabbs – our hero's search for the coordinates leads him to the city of Wulfburg where an obsessed Nazi archaeologist is exhuming mysterious artifacts that threaten to unleash a dark and ancient power.
KEY FEATURES
The Action!
Experience MachineGames’ intense first-person combat as you brandish all-new Nazi-inspired weapons such as the bolt-action rifle, 1946 shotgun, and the grenade-launching Kampfpistole. Unlock your potential with a new set of perks for hi-octane action and vicious stealth take-downs.
The Adventure!
Explore breath-taking set pieces featuring rural Germanic towns, sprawling valleys tangled with cable cars and bridges, ghostly catacombs, as well as a return to the iconic Castle Wolfenstein. Use dual-wielding metal pipes to navigate the world with brand new wall-climbing abilities.
The Terror!
Go up against a new cast of vicious villains and enemies, including legions of hulking new Super Soldiers, elite shock troops, drones and the darkest and most terrifying Nazi creations yet.
Well...it's not cup of tea but...
The graphics are doom 2016 like , so being a game from 2015 its at par with...
The music is there but not memorable...
The sfx are great and create the overall atmosphere of the game...punchy and very well panned out.
The gameplay is where the game really shines...it's run and gun ID software style...so this is the point together with the visceral, brutal and sometimes silly story arch of the Wolfenstein games, that really made me try a shooter outside my slow paced rpg/shooter like games.
Brainless but fun.
Can't help to think that if this story were taken seriously, i mean no supernatural and just plain alternative WW2 reality, this could be something much much greater....just a thought.
I like ToB straight approach: few cutscenes, no gimmicks, no forced stealth, scalable difficulty
The story still has it's moments and goes for a decent home video action/horror atmosphere, characters are also decent if a little unmemorable.
Gameplaywise it's simple, featuring only akimbo and leaning as "gimmicks" which both integrate very well. Akimbo brings some element of strategy into the mix as you deal more damage, but also burn your ammo faster. Leaning works great, both dynamically and on-demand, and gives the game a more cinematic feel without taking control away from the player.
Proven Old-school standards like pickups and secrets add depth and a plastic feel to the levels, and the option to "overdrive", meaning stack beyond max health adds strategy to higher difficulties.
Overall a brilliant and varied mix, and now: the problems.
The game features a console for advanced configuration, at least in theory, as most commands are sabotaged in this version, saying "This is not possible in retail" or something like that, it's just infuriating that anyone thought crippling a singe player game like that was reasonable. If Machine Games was that serious about achievements and online leaderboards (which don't work in this version anyway) they should just mark more radical commands as cheats. Ultralow configs are an accessability issue for low-spec gamers, and Machine Games does a great disservice to them.
Also the cutscenes more often then not crash the game, as well as chapter transitions, making a permadeath run completely impossible. This is especially sad, as otherwise I would have considered a "Mein Leben" permadeath run completely adequate for a gem like this.
Still, I think the pros outweigh the cons for this one, and I sincerely recommend this title. It's my first Wolfenstein title and it's completely Uncut in Germany thanks to new legislation.
The story may be not as well done, but TOB feels more like a Wolfenstein game than TNO. The combat feels better done as well. It feels as long as it needs to be. It's less plot focused than TNO, and I personally feel like that makes it more enjoyable. The atmosphere and levels feel really nice too.
MachineGames .... formerlly Starbreeze Studios (Chronicles Of Riddick - Escape From Butcher Bay), are Wolfenstein, Doom and Quake fans. They grew up playing those games. They loved those games. And they show it in the quality they added to the Wolfenstein reboot series. The highpoint of which is Old Blood.
It keeps the pacing, the over the top characterisations and humour, and the visceral gunplay of the originals - paying particular homage to Return To Castle Wolfenstein, while adding top tier level/map design and animation. The engine is the true hero here also, Machine get the best out of the silky smooth iD Tech, as they did when they "saved" Doom 2016 from Bethesda.
Old Blood, like New Order before it, doesn't do anything new or amazing. It just does it REALLY well, and I'm sure the original iD guys are proud of this reboot.
It's not a 20 hour epic, you can finish the entire game in just 5-6 hours. But it doesn't cost the world either.
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