Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, ad...
Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.
Intense, cinematic and rendered in stunning detail with id® Software’s id Tech® 5 engine, Wolfenstein sends players across Europe on a personal mission to bring down the Nazi war machine. With the help of a small group of resistance fighters, infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond.
Key Features:
The Action and Adventure Wolfenstein's breath-taking set pieces feature storming a beachfront fortress on the Baltic coast, underwater exploration, player-controlled Nazi war machines, and much more – all combined to create an exhilarating action-adventure experience.
The Story and Characters Hi-octane action and thrilling adventure weaved together into a tightly paced, super immersive game narrative featuring memorable characters.
The History and Setting Set against a backdrop of an alternate 1960s, discover an unfamiliar world ruled by a familiar enemy—one that has changed and twisted history as you know it.
The Arsenal and Assault Break into secret research facilities and heavily guarded weapon stashes to upgrade your tools of destruction. Experience intense first-person combat as you go up against oversized Nazi robots, hulking Super Soldiers and elite shock troops.
Like in Mafia 3, developers don't gives all options to adjust graphic settings. Result: baffling picture.
Technically, game have strange VRAM leak. Even if program is closed, system still holding a part of game resources in VRAM.
Weapons in game so synthetic, that beat back any wish to play more.
I give one extra star just for music. Music in this game very cool.
I'm about 90% sure that everyone who has load time problems with this game is running an AMD GPU, because that is how I started out. AMD GPU's and this Game are crap. It actually spills over into other Games Also, but most pronounced here. So Go out and get an Nvidia GPU if you want to play this game, and thats coming from and AMD fanboy of many years.
Now that that's been said, Its a good Game. It's not my favorite, I liked the games when they were set back in the 1940's. Wolfenstein 2009 for example, which has oddly been erased from history like some 1984 style campaign of "it never existed". It is referenced in this game, but good luck buying a copy of that game anywhere. But this game is fund, but the story is not as good as Return to Castle Wolfenstein or Wolfenstein 2009.
I really want to love it but here is the catch "it was never an oldschool shooter".
The game always assumes to use the map to find secrets. The game unloads areas constantly. The guns feel fine but are far from good especially ADS and enemies just do a herd-alert-state with not reaction time to silence any enemy and poor map design for a "so called oldschool shooter".
The game is good but average compared to RTC Wolfenstein, The Punisher, Max Payne, Fear, Doom 3 non BFG, The Saboteur, GTA games, Deus Ex 1-3, XIII, BLOOD1 for map design and intention in every area of the maps and Dishonored. Dishonored already ditched the story telling through conversations partially and no true journal entries and other readable which lead you to your goals without any NEED OF ARROWS.
Bethesda always needs to point your goal with a marker, map design is not strong at all when you need handholding. 100%ing is impossible without a map or you need to know where the door closes in the map. Constant scripted encounters, awkward spawns after pressing a door when you already cleared the past rooms where no door leads to the outside.
The game just throws you tons of uninspiring enemies. Play Ion Fury or Dusk. Blood is the best from the retro pile. IF YOU PLAY IT RIGHT YOU GET SCARED FROM EVERY CORNER by enemies because the weight of their design and damage makes you fear every foe. Same in Stalker but most games can not do it.
Stealth is so badly implemented, RTCW had better stealth. One guard is alarmed and will run to the base-alarm to push it or start shooting, then the rest will come.
In TNO a door opens with more foes. If a game calls me stupid or do not trust me with playing the game the way it makes sense then the game is not worth it. Doom 2016 and Ethernal is the same. You even can fall from the edge of most surfaces because the meshes on which you stand are smaller than the texture.
TLDR Bethesda dont trust you to play it like old games: PS1, PS2, NES, SNES. Todd likes Arrows
Without the aspect of the story that i dislike its an easy 4/5 but I can't really ignore it.
Again, spoilers.
So the story is basically what if the Nazis had really advanced tech during WW2, the game is anti-Nazi but the way the Nazis get this advanced tech is by stealing of a literal secret group of Jewish scientists who end up helping to take down the Nazis, which at best is bad writing and at worst one of the writers has some misplaced sympathies.
Still had fun, just bothered me when it came up.
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