Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, ad...
Wolfenstein®: The New Order reignites the series that created the first-person shooter genre. Under development at MachineGames, a studio comprised of a seasoned group of developers recognized for their work creating story-driven games, Wolfenstein offers a deep game narrative packed with action, adventure and first-person combat.
Intense, cinematic and rendered in stunning detail with id® Software’s id Tech® 5 engine, Wolfenstein sends players across Europe on a personal mission to bring down the Nazi war machine. With the help of a small group of resistance fighters, infiltrate their most heavily guarded facilities, battle high-tech Nazi legions, and take control of super-weapons that have conquered the earth – and beyond.
Key Features:
The Action and Adventure Wolfenstein's breath-taking set pieces feature storming a beachfront fortress on the Baltic coast, underwater exploration, player-controlled Nazi war machines, and much more – all combined to create an exhilarating action-adventure experience.
The Story and Characters Hi-octane action and thrilling adventure weaved together into a tightly paced, super immersive game narrative featuring memorable characters.
The History and Setting Set against a backdrop of an alternate 1960s, discover an unfamiliar world ruled by a familiar enemy—one that has changed and twisted history as you know it.
The Arsenal and Assault Break into secret research facilities and heavily guarded weapon stashes to upgrade your tools of destruction. Experience intense first-person combat as you go up against oversized Nazi robots, hulking Super Soldiers and elite shock troops.
What a mess this game is; just utterly ruined by adding awful time wasting gimmicks like jumping to a series that was born on non-stop killing, not constant stupid arbitrary jumping puzzles. What a waste of an a franchise
The good:
- Story is nice, writers can eventually jerk some emotions out of me and I don't feel stupid for it
- Main character speaks and even though he's sometimes your classroom edgelord that has war instead of personality
- Colourful cast of supporting characters helps very much with the way the story is presented and is often in that bitter comedy zone
- Alternative history genre usually is not very well realized in the videogames, not so here! I felt like I was learning interesting information about the world almost constantly.
The bad:
- Developers didn't understand how the FPS games work, so instead we've got this hybrid of really bad stealth game and very boring cover based shooter
- AI in this game is brain dead. Shooters will take cover. That's about it.
- There are basically two types of maps - corridors and arenas. When the developers felt cheeky, they designed arenas comprised of corridors. And they felt cheeky a lot.
The worst:
- I don't rember any of the weapons. The looks, the gunplay,... not a single characteristics. What I do remember very well is that the game rarely misses an opportunity to take away your guns. Seriously, WHY?!
- Seven eighths of The New Order take place in various locations like metro tunnels, factories, storage facilities, logistic centers and such. There's nicely realized alternative history world all around but you're not going to see any of it.
- Enemies are the same as maps, locations and weapons. They're not only stupid as I mentioned before, they're incredibly boring meat-robots.
- For some reason the game runs better on PS4 than on the brand new gaming laptop that runs Alan Wake 2 on the highest settings.
Like in Mafia 3, developers don't gives all options to adjust graphic settings. Result: baffling picture.
Technically, game have strange VRAM leak. Even if program is closed, system still holding a part of game resources in VRAM.
Weapons in game so synthetic, that beat back any wish to play more.
I give one extra star just for music. Music in this game very cool.
I'm about 90% sure that everyone who has load time problems with this game is running an AMD GPU, because that is how I started out. AMD GPU's and this Game are crap. It actually spills over into other Games Also, but most pronounced here. So Go out and get an Nvidia GPU if you want to play this game, and thats coming from and AMD fanboy of many years.
Now that that's been said, Its a good Game. It's not my favorite, I liked the games when they were set back in the 1940's. Wolfenstein 2009 for example, which has oddly been erased from history like some 1984 style campaign of "it never existed". It is referenced in this game, but good luck buying a copy of that game anywhere. But this game is fund, but the story is not as good as Return to Castle Wolfenstein or Wolfenstein 2009.
I really want to love it but here is the catch "it was never an oldschool shooter".
The game always assumes to use the map to find secrets. The game unloads areas constantly. The guns feel fine but are far from good especially ADS and enemies just do a herd-alert-state with not reaction time to silence any enemy and poor map design for a "so called oldschool shooter".
The game is good but average compared to RTC Wolfenstein, The Punisher, Max Payne, Fear, Doom 3 non BFG, The Saboteur, GTA games, Deus Ex 1-3, XIII, BLOOD1 for map design and intention in every area of the maps and Dishonored. Dishonored already ditched the story telling through conversations partially and no true journal entries and other readable which lead you to your goals without any NEED OF ARROWS.
Bethesda always needs to point your goal with a marker, map design is not strong at all when you need handholding. 100%ing is impossible without a map or you need to know where the door closes in the map. Constant scripted encounters, awkward spawns after pressing a door when you already cleared the past rooms where no door leads to the outside.
The game just throws you tons of uninspiring enemies. Play Ion Fury or Dusk. Blood is the best from the retro pile. IF YOU PLAY IT RIGHT YOU GET SCARED FROM EVERY CORNER by enemies because the weight of their design and damage makes you fear every foe. Same in Stalker but most games can not do it.
Stealth is so badly implemented, RTCW had better stealth. One guard is alarmed and will run to the base-alarm to push it or start shooting, then the rest will come.
In TNO a door opens with more foes. If a game calls me stupid or do not trust me with playing the game the way it makes sense then the game is not worth it. Doom 2016 and Ethernal is the same. You even can fall from the edge of most surfaces because the meshes on which you stand are smaller than the texture.
TLDR Bethesda dont trust you to play it like old games: PS1, PS2, NES, SNES. Todd likes Arrows
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