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Wizardry: Proving Grounds of the Mad Overlord

in library

2.8/5

( 123 Reviews )

2.8

123 Reviews

English & 5 more
34.9934.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Wizardry: Proving Grounds of the Mad Overlord
Description
Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord. Featuring the GRAMMY® Award-winning score by Winifred Phillips! Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wiz...
Critics reviews
78 %
Recommend
RPG Fan
83%
Metro GameCentral
7/10
GamingTrend
90/100
User reviews

2.8/5

( 123 Reviews )

2.8

123 Reviews

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Product details
2023, Digital Eclipse, ...
System requirements
Windows 10, AMD Ryzen 7 3750H, 8 GB RAM, AMD Radeon RX Vega 10 GPU, 2 GB available space, Requires a...
Time to beat
18 hMain
20 h Main + Sides
34 h Completionist
20.5 h All Styles
Description


Check our Digital Eclipse Bundle! Purchase The Making of Karateka together with Wizardry: Proving Grounds of the Mad Overlord.



Featuring the GRAMMY® Award-winning score by Winifred Phillips!

Wizardry: Proving Grounds of the Mad Overlord is a full 3D remake of the first game in the legendary Wizardry series of RPGs.

The first party-based RPG video game ever released, Wizardry: Proving Grounds of the Mad Overlord was a direct inspiration to series like Final Fantasy and Dragon Quest. Digital Eclipse's revival preserves the appeal of the classic, with many upgrades for modern role-playing game fans.

Dungeon Crawling, Deluxe

Craft your own party of adventurers and head into the labyrinth at the behest of the mad overlord Trebor, in search of the amulet stolen by the evil wizard Werdna. Battle groups of challenging enemies, avoid hidden traps, and make your way deeper into the dungeon as you prepare for the ultimate battle: Facing Werdna himself.

Commitment to Accuracy

Wizardry: Proving Grounds of the Mad Overlord is built directly on top of the original 1981 game's code. Although it looks all new, underneath the hood is the authentic game. You can even view the original Apple II interface as you play.

Challenge Without Hassle

While the well-known difficulty of the enemies has not been altered, quality-of-life improvements have been added in every area. Party management, navigation, spellcasting, and combat have all been significantly enhanced.

A Legend Reborn

If you're just discovering the legendary Wizardry franchise, Wizardry: Proving Grounds of the Mad Overlord is the perfect jumping-in point for new players. Series veterans will love the gorgeous new graphics and sound, and the streamlined interface.

Digital Eclipse Entertainment Partners Co. use of certain elements from Proving Grounds of the Mad Overlord have been authorized by SirTech Entertainment Corp.

2024 Digital Eclipse Entertainment Partners, Co. WIZARDRY and the WIZARDRY logo are registered trademarks of Drecom Co., Ltd. in the U.S. and elsewhere. Digital Eclipse and the Digital Eclipse logo are trademarks of Digital Eclipse Entertainment Partners, Co. Proving Grounds of the Mad Overlord licensed by SirTech Entertainment Corp. All rights reserved.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
18 hMain
20 h Main + Sides
34 h Completionist
20.5 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2023-09-15T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.5 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
日本語
audio
text
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User reviews

Posted on: September 15, 2023

Early Access review

LS3OC

Verified owner

Games: 149 Reviews: 2

The first ever blobber is back!

This release blindsided me I hadn't heard of anyone talking about it but it was a great surprise. This is as old school as it gets for first person dungeon crawlers since it was the first ever blobber. Optional quality of life features exist so you can play old school mode if you prefer. As of the time of this review this game is early access and I would only recommend a purchase if you just can't wait for the full release or like me you would like to contribute your money to the developers hoping that this project becomes a success and they decide to give the same treatment to the rest of the Wizardry series. I played it for a bit over a hour and was having a blast but decided to stop playing since I read that future updates may break game save files. The modern auto mapping currently resets every time you leave the dungeon and I had the game freeze up on me once but I was happy to find that upon reloading the game my party was at the exact spot where the game froze and in the same condition. The five star rating of course is not based on the current games state but on the potential I see for it upon final release.


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Posted on: September 18, 2023

Early Access review

BigBossMan996

Verified owner

Games: 290 Reviews: 6

A good start, but needs a lot of work

I've been a fan of most of the Wizardry games throughout the decades. This is a good remaster of the graphics on and old and dated game. It still leaves a lot to be desired--mouse support, manual saves. The automap is good, but doesn't persist when you leave the maze and return. I hope to see many improvements to come.


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Edited on: September 18, 2025

Posted on: February 29, 2024

BrutusTheSword

Verified owner

Games: 83 Reviews: 1

Version 0.3.1 Is Nice

Version 0.3.1 resolved the most frequently criticisms of v0.1. They introduced mouse support which is working pretty well right now. Some hated the lack of saves slots, forcing you to play rogue-like. The devs introduced Save slots in version 0.2, then included the ability to copy and rename your saves in version 0.3. So now you can reload an earlier game before disaster struck and even reroll your level ups. V0.1 required you to enter the maze then exit to access the pooled gold. Now parties come pre-equipped with basic gear plus a little extra pooled gold without leaving town. Some including me disliked that you could not trade and equip items until you entered the maze. The original game let you to do this in Gilgamesh’s Tavern. The developers added this into the Adventurer’s Inn. But they also watched some early streams and noticed that players were not wasting gold at the inn, but instead were just using the inn to restore Priest spell points for free in the Stables, then going into the maze to heal. So they added free healing at the Inn. Some who were not paying attention complained that non-humans had only 1 portrait each for males and females. Digital Eclipse kept their promise and added more portraits, but also listened to players and added the ability to upload your own custom portraits. They even buffed up the Temple of Cant to restore levels drained by monsters. Yeah, I know, it makes the game a little easier. But I'm in favor of moderate improvements that make the game a little more accessible to newer players. Version 0.3 added a Bestiary and a 3-step ability to identify monster traits, a welcome new addition to the Wizardry series. Mouse support, save slots, pre-equipped gear, free healing in town, custom portraits, drain restoration, and the Bestiary are features that the original game did not have. Clearly, the team at Digital Eclipse is listening to comments and improving the game.


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Posted on: April 11, 2025

SENSHOCK

Games: 647 Reviews: 204

Tedious

Every level looks the same and has the same music. This gets old real quick. The price is also laughable - consider that divinity original sin 2 is the same price!


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Posted on: October 1, 2023

Early Access review

atmasabr

Verified owner

Games: 110 Reviews: 3

Design choices make W1 even more brutal

Having played all of the NES, Ultimate Wizardry Achieves, and SFC versions of Wizardry, I am happy to experience this re-release, which uses the console music and combines the feel of the SFC version in the dungeon with Wizardry: Tales of the Forsaken Land in combat--both good to great games aesthetically. I question many of the design choices, some good (customizes away many "old school" traditions), but which overall make the game close to unplayable. The game is the game--you get invested in your characters, they die/permadie easily, you overestimate your chances, you encounter strange and challenging enemies and traps, and you gradually become a master player. It's good, but pretty high up there in unforgiving entry-level and endgame experiences in a party-based RPG. Having a player friendly interface is important to make such an experience enjoyable. The interface is not player-friendly. Unlike every prior release, this game has no way to circumvent Wizardry's aggressive autosaving of everything bad that happens to you: no multiple saves, no reset/force quit in the middle of a bad combat (the game saves character status round by round), no easily accessible save/character files to make manual backups. It is impossible to overstate how profoundly this changes the gameplay. The game weirdly makes it impossible to access newly created (and naked) characters' gold until they enter and then leave the dungeon. It's hard to figure out what's going on in combat. The action's going on in front of you, but most of the information is off to the side, so you're constantly having to move your eyes for things like what spells are going off, which monsters were affected, and how many hits connected. Tales of the Forsaken Land had no trouble giving you this information. This game may be great when it's fully finished. In its current state it needs more polish and different design choices.


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