Whateverland Prologue is available on GOG.com. You can download it here
Whateverland is a hand-painted point-n-click adventure game with a branching dialogue system, non-linear gameplay, various endings and unique in-game turn-based board game.
Find your way out of a magical prison called Wha...
Whateverland Prologue is available on GOG.com. You can download it here
Whateverland is a hand-painted point-n-click adventure game with a branching dialogue system, non-linear gameplay, various endings and unique in-game turn-based board game.
Find your way out of a magical prison called Whateverland with a charming ghost Nick by your side, get to meet the charismatic locals, steal and deceive or be a good boy and help others to discover all the different endings to this bizarre adventure.
Each level can be completed in at least two different ways: you either steal from people or help them. The rich branching dialogues will tell you more about the world and its inhabitants, as well as influence your relationship with Whateverlanders and your sidekick Nick.
There is no particular order of chapters in this game. More than that, if you ever feel stuck, you can drop your current chapter at any point in the story, and move to another one. And then another one. And another... You get the point.
Whateverland features 19 mini-games in total, although you won’t be able to complete all of them in a single playthrough. Along with challenges like giving a tattoo to a merman and making top-notch ramen (you know, the usual), on the path of a thief you will encounter a variety of locks simply begging to be cracked.
Vincent is a skilled thief who decides to steal a precious necklace from a mansion of a lonely old woman named Beatrice. His plan would have gone perfectly well, but when she catches him red-handed, she turns out to be an ancient, powerful witch.
As a punishment, Beatrice sends him to the parallel world she has created, where the witch traps those she considers her enemies. The first inhabitants of this bizarre world called it Whateverland, and since then it kind of stuck.
Vincent teams up with a charming, yet a little annoying ghost named Nick, and together they have to find their way out.
Are they going to make it? That's for you to decide!
A not so classic point-n-click.
You can steal stuff. Or not – it’s your call.
Your actions define the ending and what people think of you.
The most annoying sidekick in the universe. (We still love you, Nick)
You can talk to people. Not sure they’re gonna talk to you though.
Turn-based strategy sport simulator included in the game. With magic.
Loads of mini-games. At least 2.
Music recorded with a real sextet. How sexy is that?
I liked the style and the story at the beginning, but the technical problems are so big and numerous, it killed every joy, so I gave up playing after about two hours. Since I played the latest version on gog in 2024 and the game came out in 2022, we can assume that it will never get fixed properly and this desaster is the final version.
The mouse controls feel slow and unprecise in general, that alone can make pixel hunting (normaly I don’t use the hotspot-button if there is one, but you definitely need it for this game) and the puzzles/minigames already cumbersome enough, but there are extra bugs too; the tactical ball game you often get to play completely froze a couple of times. And if that wasn’t enough, some of the other puzzles/minigames lack a decent description, or at least clear hints, how to finish them, and sadly they are not skippable like the ball game.
This game is very straightforward through and through. The main gameplay didn't have the stereotypical, esoteric point-and-click logic and generally tells you exactly where to go. The minigames were just a collection of flash games, but did bring some variety and even creative moments to the game. The world had a unique variety of locations that did a nice job at showcasing the characters of Whateverland's quirks. The music always fit the mood and game, but it will have all looped quite a bit by the time you beat it. The story and characters are also extremely straightforward and even cliche at times, but it did keep me engaged and helped me enjoy the world.
As for bad things, I have 2 big complaints. The first one is the Bells&Bones minigame. It is the main minigame, and it is extremely easy and boring. Every single game that I won, the enemy beetle on stilts would just instantly hand me the ball, and I would walk to the goal and win. Every single game that I lost was due to the enemy AI freezing up for so long that I would have to hit the X button and take a defeat. And speaking of glitches, this game will have a lot. You should never trust the game's autosaves because they will break cinematic areas, and you can expect the game to freeze if you click a little too fast. Even the credits screen glitched on me, combining the supporters list with the cast list. It was a hilariously ironic icing on the cake that made the roughly 2 hours I lost to glitches sting less.
Ultimately, I'd say that this game is really only going to be fun for a creative-minded type of person that wants a 6-10 hour diversion.
hotspots fail to work consistantly, no clues to solve some puzzles. Tried various fix's and can not connect to server, the game will not reindtall due to server issues. Horrible explainations how to play main fork andwhatever game. Frudtration plus
P.S. !!!Do not buy the game, do not sponsor ugly and noisome devs that are behind this pile of Flashplayer assets.
That kind of attitude of developers to the creation of computer games is simply a spit in the face of gamers who will buy this game. Or maybe would not after they read my mini-review! developers (Caligari Games) do not know how fun, interesting, and good games need to look like. developers made a cash grab that consisted of assets and game mechanics purely made for the Flashplayer game. Such games like this were free on CDs that I bought with Game Journals. Nowadays some freaks trying to sell assets that hardly to name a game.
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