Posted on: April 26, 2023

sorrowofwind
Games: 180 Reviews: 12
Level scaling in open world again
Bought this on steam but refunded it. Despite there is a region based level choices in opinion, the game still has level scaled guards which roam around the road very frequently and would appear in deserted places just to hunt players. Also a quest is involved in defeating npc guards without loss of a very active but weak npc. The combat itself is ok but you'll constantly need to pay for repairing gears unless you get bears as tanks, but once you get those bears the game feels dull... Pro: graphics, camp random interactions, fighting animations Con: level scaling, game balance, game "gimping" (such as when you go to a city, robbers only attack you, not the caravans; in the same city, guards only went after you if you're wanted, but would ignore npc robbers), The game has very stingy reward, such as when you do a "major quest," which can be varied to save a kingdom, you get like 300 gold that can buy 5 days of food for a group of ten, probably less. You're a legendary mercenary group but nobody really bothers giving you a position(like mount and blade) or give you a contract, just go kill fetch quests as the regional stories (usually 5 in total) in general. It'd make you wonder why people want to be a mercenary rather than a farmer. Also some stats like castle population don't seem to have any effects ingame.
Is this helpful to you?