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Warhammer 40,000: Sanctus Reach - Sons of Cadia

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4.1/5

( 2 Reviews )

4.1

2 Reviews

English & 3 more
Offer ends on: 09/25/2025 15:59 EEST
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Warhammer 40,000: Sanctus Reach - Sons of Cadia
Description
Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page. The Red Waaagh seems unstoppable: Grukk Face-Rippa and his orks rampage through the Sanctus Reach system and planet after p...
User reviews

4.1/5

( 2 Reviews )

4.1

2 Reviews

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Product details
2017, Straylight Entertainment, ...
System requirements
Windows 7 / 8 / 10, 2GHz, 2 GB RAM, 512Mb DirectX 9 Compatible Graphics Card, Version 9.0, 2 GB, Dir...
Description


Discover the grim dark universes of Warhammer where there is only war. From Warhammer 40,000 to Warhammer Fantasy and more - discover it all on GOG Warhammer Franchise page.


The Red Waaagh seems unstoppable: Grukk Face-Rippa and his orks rampage through the Sanctus Reach system and planet after planet fall to the greenskins. Billions die, and there doesn’t seem to be an end to the xenos offensive.

It is on the planet of Alaric Prime that Castellan Jakren Stein mounts his last stand. This proud son of Cadia knows that there will be no retreat, no surrender. It will be victory or death.

The men and women he leads are exceptional individuals, forged in the flames of war and ready for the ultimate sacrifice. They are brave soldiers, utterly loyal and fierce, and will obey any order without hesitation. They know that it’s only their bravery and valour that protect the light from the darkness. They are the first, last and often only line of defense of the Imperium. They are the Astra Militarum!

Sons of Cadia adds for the first time a whole new faction to Warhammer 40.000: Sanctus Reach: the Astra Militarum, also known as the Imperial Guard! The mighty army of the Imperium is now yours to command with 27 new units, including 4 heroes and special characters!

The Astra Militarum is the focus of the new long single player campaign. Play through 9 story scenarios and develop your own Astra Militarum battalion by levelling up units with the new abilities (more than 70!).

Employ new tactics adapted to this new army, from waves of massed infantry supported by a heavy artillery barrage to armored spearheads of assault tanks piercing through enemy defenses alongside highly trained specialists. And should morale falter, remember to send a commissar to remind your soldiers of their duty…
  • A brand-new faction, the Astra Militarum, with its own unique playstyle!
  • 27 new units! New troops, elite infantry, vehicles, tanks, flyers, new Imperial Knights and even a Morkanaut!
  • 4 new heroes and special characters with new skills!
  • A new abilities progression tree!
  • A new 9 story scenarios long campaign played from the Astra Militarum point of view!
  • A new battlefield type and new map objects! Spill blood on the snowy fields of Alaric Prime!

Warhammer 40,000: Sanctus Reach © Copyright Games Workshop Limited 2018. Sanctus Reach, the Sanctus logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Published by Slitherine Ltd. Developed by Straylight Games and Slitherine Ltd. All rights reserved to their respective owners.

System requirements
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2017-11-09T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
5 MB

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User reviews

Posted on: July 21, 2019

MartiusR

Verified owner

Games: 2064 Reviews: 36

The most enjoyable DLC for Sanctus Reach

Sons of Cadia DLC brings a lot of variety to basic duo (Space Marines & Orks) with Imperial Guards. Their impressive variety of distance weapons (starting from simple yet efficient squad of IG with lasguns up to mighty Basilisks and Leman Russ tank - latter in a couple of variants) is absolutely necessary to make equal fight with greenskin hordes, however, in opposite to Space Marines, guardsmen are far more fragile, not only in direct combat (which is generally their weak point though). This means that player has to be much more cautious (comparing to campaigns with Space Wolves in basic game), every mistake can cost you dearly. This small change makes IG campaign (and generally playing as IG) more challenging, but also more satisfactory and interesting. Aside from in-game plot (which is again, like in basic game, barely introduced), I personally consider campaign for IG as a shining gem of this add-on. All other things, present in basic game (intuitive gameplay, simple yet functional 3d graphics, relatively faithful feeling of playing "tabletop" game etc), are here as well, so I would strongly recommend it especially for fans of original game. I'm afraid that in most cases DLC won't convince people sceptical to this game (however bigger challenge is some factor allowing to give this game a second chance). To conclude - in case of any doubts about DLC, definitely grab this one since it's giving basic game a lot of additional value. Other two - well, their value is debatable, but don't miss Sons of Cadia!


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Posted on: May 31, 2022

Solid but not Spectacular

It's cool to get to play as the Guard, but the lack of Infantry Heavy Weapons leaves the Infantry feeling short-ranged and ineffective. That said, it is really fun to rumble around with a bunch of tanks and Valkyries (and Knights in some missions!), so if you just play it as an Armoured Company, it works pretty well. The other issue is just inherent in the matchup: With Orks vs. Imperial Guard, we've got two armies with tons of cheap units, and the campaign includes a bunch of missions with a very high points limit. Combined, this means that many of the missions take a LONG time to play thru. I could usually get thru a chapter or two of a book during each of the enemy turns during the early-mid game of each mission. Mostly, tho, if you've played the core game, you know more or less what to expect here. Overall, most things feel and work more or less like they should based on the fluff, and the game scales up to some truly epic battles. Worth it if you liked the core game and want more.


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