If you’re looking for adventure, you will find it in Voodoo Detective, the point-and-click sensation!
New Ginen: a small island town steeped in rich Voodoo culture, overrun by chain stores, infested with privileged tourists. Where local color and colonial corruption clash in a desperate battl...
If you’re looking for adventure, you will find it in Voodoo Detective, the point-and-click sensation!
New Ginen: a small island town steeped in rich Voodoo culture, overrun by chain stores, infested with privileged tourists. Where local color and colonial corruption clash in a desperate battle for survival.
Against this fascinating backdrop we meet a mysterious woman with no past standing at the center of a drama so profound the threads of reality are threatening to unravel!
Join Voodoo Detective on his latest case, where danger hides behind every dirty secret and each thrilling moment may be his last. It’s time to don your fedora and trench coat, detective, you’ve got a mystery to solve!
Features
Monkey Island inspired point-and-click adventure!
A rich story full of whimsy and intrigue!
Hand-drawn backgrounds, animations, and user interface!
High definition graphics!
Prominent voice talent from games and films such as Mass Effect, Dragon Age, Final Fantasy, Fallout, Diablo, Avatar: The Last Airbender, Star Trek, Austin Powers, and many more!
A brilliant soundtrack recorded with live instruments composed by none other than Peter McConnell of Grim Fandango, Monkey Island, and Psychonauts fame!
System requirements
Minimum system requirements:
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
This has probably been one of the biggest disappointments I ever experienced playing adventure games. It's short as hell, plays like you're on rails, and the puzzles range from "super obvious" to "what". The story and the puzzle design really finish this one off. The graphics were promising and I was really looking forward to play this games, but damn, I wish I hadn't spend a single cent on it.
Don't get fooled by other reviews, this has nothing on any of the classics.
I finished the game just before starting to write this review. As I said in the title, it's a nice classic point-and-click adventure game in the style of Monkey Island or the first two Discworld games. The story was interesting, and I feel like I even learned a bit about the Voodoo religion along the way. However, a few things bugged me about it:
- The one-button interaction. This is probably due to the game also getting a release on mobile platforms, but I'm used to having distinct "Look at" and "Use/pick up" commands assigned to different mouse buttons. The user interface here felt a bit barebones.
- Overuse of default "I can't use these things together" lines. I appreciate that having a lot of inventory items quickly leads to a combinatorial explosion if your goal is to write and record a unique line for each item used on each individual other item, but it's not necessary to go that far. I noticed that in the first half of the story, there seems to have been a good effort on behalf of the writers to have at least a unique line when attempting to use any item on Voodoo Detective himself, so I was looking forward to more of that. Somewhere in the early part of the second half this seems to have fallen by the wayside though, and I lost count of the times I heard "I can't use that here" when attempting to use something on VD. I guess their voice acting budget ran out, and they had to cut whatever wasn't important to the plot.
- The character design wasn't quite my thing. While the game has some very good background scenery and a few great animations that stood out, the characters somehow all tend to look very static. Especially the titular Voodoo Detective seemed to have basically the same facial expression throughout the game.
- Most of the puzzles felt borderline too easy, while three of them instead had me looking up a walkthrough. Almost every time a puzzle was first introduced, Voodoo Detective would make a comment whose wording already hinted at the solution.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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