Posted on: September 3, 2018

fahbs
Games: 353 Reviews: 88
No reason to play over its inspiration
Volgarr is supposed to be a retro tribute to old action platformers like Rastan and Ghosts & Goblins, but somehow manages to capture most of the bad and almost none of the good of each. You have the sword attacks of Rastan, but the enemies are too fast to rely on it alone so you have the spear for a projectile attack. Except the spear is clunkier than the Ghosts & Goblins attacks so it still feels awkward. Then you have the jumping, oh the jumping. Jumping was a rough part of Ghouls & Ghosts, giving you a very clunky unguided jump that tried to compensate by making it double. It's even clunkier in Volgarr and you have to make some precision landings with it. Again, Volgarr sets up obstacles requiring a mechanic to get through them, but makes the mechanic inadequate. Ask yourself how bad the control for jumping is to make Ghouls & Ghosts seem like Mario? You throw spears to make jump platforms. This part is annoying and adds nothing fun. On top of it already being the most annoying and tedious part of the game, they make it even worse by adding all these ridiculous restrictions to it. Spears will not stick into walls when thrown at close range. There will be tiny gaps you have to throw the spears perfectly through (which requires perfect jumps using the awful jump controls). It's just layers of unnecessary crap to an already boring process. WHY? And that's the big question. "Why?" I kept asking myself. "Why aren't I just playing Ghouls & Ghosts instead? On an emulator for free?" Unlike Shovel Knight, Volgarr decides to be a retro tribute without not improving on what came before, but actually making it worse. There's no reason to play this. The controls are worse than classic platformers, the mechanics more annoying, and it's downright ugly (they couldn't even be bothered to provide SNES launch era graphics).
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