The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many t...
The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the curse from the world, or will you harness its power for your own ends?
The choice is yours.
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DRM FREE. No activation or online connection required to play.
If you're a King's Field fan, this game is for you.
If you're a PS1 era fan, this game is for you.
If you like dark fantasy and deep lore, this game is DEFINITELY for you.
Runs well, plays well, excellent story, phenomenal sountrack, and masterfully nostalgic.
This is a must-play for sure.
Would you like to play Dark Souls, but a bit smaller and more linear? A first-person Dark Souls, toned down in scope but packed with weapons, spells, and punishing combat? Verho - Curse of Faces is exactly that.
You travel through a strange, hostile world made up of several distinct locations, meeting odd characters along the way, and fighting through hordes of enemies. Core gameplay loop is very familiar: pushing forward through enemies, dying, learning, and eventually conquering areas and bosses. And it helps if you have an innate hatred for barrels and wooden boxes, because you’ll be smashing a lot of them, as doing so is often the best way to earn money and resources to survive the journey. Verho offers a surprisingly large selection of weapons, alongside runes that function as spells. There’s no traditional armor system (aside from shields) but instead you equip special rings, up to four at a time, which enhances your abilities. Despite its simplicity on the surface, I genuinely enjoyed my time with this game quite a lot.
Visually, it is clearly inspired by the King's Field series, with intentionally low-resolution graphics, low FOV and a heavy, oppressive atmosphere. The game is very moody, supported by music that enhances exploration and tension. Combat itself is fairly simple mechanically, but that doesn’t make the game easy. You will die a lot. Trial and error is a major part of the experience, with frequent moments where you turn a corner, take a few steps forward and instantly regret it. You will also learn to hate certain spike traps. Bosses are generally straightforward. If you’ve played other Soulsborne titles like Elden Ring or Bloodborne, you likely won’t struggle much with their attack patterns. Most of my deaths came not from boss complexity, but from the fact that your character is slow and not very mobile. This also isn’t a particularly long game, but it feels appropriately paced.
That said, there are a few drawbacks. I wish the game were a bit less linear. Few early areas are nicely interconnected, but later on the structure becomes far more straightforward: one location leads directly to the next, with fewer opportunities to branch off. There are some optional areas, but I wanted more of them. Voice acting is also inconsistent and sometimes awkward, and none of the characters left a strong impression. I honestly don’t remember a single name. Enemy variety is another weak point; many foes are reused with recolors or minor model tweaks, while behaving exactly the same.
Even with those issues, I had a genuinely good time with Verho: Curse of Faces. It’s a focused, atmospheric, and enjoyable Souls-like that knows its limits and works well within them.
I never played a King's Field game or any of its clone. I was sort of hoping for a more gamey Arx Fatalis and boy was I not disappointed. Verho is a tight and haunting experience that will sasiate your craving of exploring a virtual world.
You can sense the 'low-budgetness' of the game, but it never gets in the way. It focuses on what is truly important and never feels cheap. The story is pretty run-of-the-mill, but the storytelling is really strong. The gameplay is rather simple, but the level design is rock solid. And, of course, Verho always reward your curiosity and sense of wonder.
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