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Venetica - Gold Edition

in library

3.9/5

( 196 Reviews )

3.9

196 Reviews

English & 4 more
9.999.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Venetica - Gold Edition
Description
Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order. Scarlett finds o...
User reviews

3.9/5

( 196 Reviews )

3.9

196 Reviews

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Product details
2009, Deck13, ...
System requirements
Windows (7/8/10), Pentium 4 CPU 2.4 GhZ, 2 GB RAM, NVidia GeForce 7600 GT with 256 MB Ram, Version 9...
Time to beat
18.5 hMain
21 h Main + Sides
28.5 h Completionist
22 h All Styles
Description
Set in the fantastic world of long ago Venice, the young Scarlett falls victim to a terrible mystery, which begins with the murder of her companion by a secretive alliance of mighty necromancers. Thus fate takes its inevitable course and threatens to throw the world out of order.

Scarlett finds out that she is the daughter of death incarnate and is blessed with his ultimate powers. She is the only one who can stop the gruesome powers that threaten to destroy the entire living world.

Now it’s your chance to reverse fate! Get ready for a fast-paced adventure set in an epic world filled with dark dangers and merciless adversaries. Arm yourself with mighty weapons, rally together powerful allies and master the dark powers of death. Can you conquer the powers that threaten to inescapably destroy the world of the living? Follow your path down into the deepest abyss to death itself – and back again, if you are worthy!

Key Features:
  • Experience a visually stunning action RPG with a unique and captivating atmosphere
  • Follow the hero journey of Scarlett through a rich and original story
  • Conquer a host of merciless nightmarish creatures that pounce on the threatened world in a raged frenzy in action-packed battles and ultimately confront their masters
  • Explore palaces, villas and numerous dark alleyways in a living dynamic Venice filled with merchants, rogues, allies and traitors
  • Learn how to use the powers of the “Twilight World” and wander between the worlds of the living and the dead. Put the ultimate powers of death to your advantage in battle.
  • Use the advantages of the “Twilight World” and the ultimate powers of death
  • Experience an open game world with dynamic night and day cycles
  • Clear, easy to pick up rule system and intuitive game-play
  • Experience a dynamic and open game world in which you can freely develop your own character and decide on different game strategies yourself.

To become death in Venetica is a calling, fulfilled by a man of flesh and blood – equipped with special supernatural skills in order to be able to carry out the duties of the office. A new death is selected regularly by “Corpus”, a secret council. This time however Corpus really makes a wrong decision: The “new” death, Victor, turns out to be a crazed necromancer who manages to turn himself into an overpowering undead with seedy tricks and dark rituals and thus attains almost unlimited power in addition to immortality. As it is strictly forbidden for the chosen death to devote himself to necromancy, the committee revokes Victor’s nomination immediately and declares a new death in his stead without delay. 

The power-hungry Victor however does not want to relinquish his position again. He continues to practice the dark arts in order to gather numerous dark and dangerous creatures and tainted souls from the underworld around him. He thus succeeds in eliminating the newly designated death and takes over his power for his own purposes. The effects on the world’s balance are calamitous and – should Victor be able to keep himself in power – its dark consequences are irreversible. Only a person who has the same mighty powers as Victor can prevent his prevailing and vent him his deserved punishment. 

Scarlett, the daughter of the real death does not know anything about her ancestry and the hidden talents which slumber within her. She is immersed suddenly in this story due to the brutal attack on her home village and the tragic loss of Benedict, the love of her life. It is a story which she now begins to write herself, a story during the course of which she unleashes her capabilities, a story in which she tries to save Benedict from the world of the dead and a story in which she must protect the world of the living from the dark threat posed by Victor and his henchmen.
Goodies
Making of (ENG/GER) Venice Soundtrack (MP3) Manual (ENG) Artbook (GER)
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
18.5 hMain
21 h Main + Sides
28.5 h Completionist
22 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2009-09-04T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Company:
Size:
6.3 GB

Game features

Languages
English
audio
text
Deutsch
audio
text
español
audio
text
français
audio
text
italiano
audio
text
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User reviews

Posted on: July 5, 2022

Zephonarch

Verified owner

Games: 366 Reviews: 11

Its FABLE 1 but you're a Necromancer

The story, cutscenes, third person camera, sword swinging animations is completely made on Fable 1's engine. AND FABLE 1... is a baby's rpg. That's not bad, it just means it can be anyone's 1st rpg and anyone can easily do well at building the character. I personally don't want to play a Necro, but the skill tree gives you choice on how to stack up your powers. However, it wasn't as fun as Fable 1's melee combat, magic abilities, or stealth. It's more clunky. The clunk is just a bit too much for me. I wasn't convinced to finish my 1st playthrough and that's it. You get an ability to go in and out of some shadow realm/ underworld to access hidden areas and kill certain enemies but it wasn't for me.


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Posted on: June 15, 2023

Rangramil

Verified owner

Games: 37 Reviews: 2

so many bad design choices

Where to even start? I like stylistics. Venice as a city is really enticing, with monumental buildings, many levels to explore and overall ambience. But as a game, it fails on multiple fronts. Combat is simplistics, using active skills proves no overall advantage over simply slashing combo attacks. Hotbar is a mess, with 4 weapons and skills dedicated to each one separatetly, you can either consantly remap it to current weapon or abandon idea of ever using them. Boss fights are really slow paced and badly designed. I never felt pressured, never in danger - damage was always so low that I could just chug potions and hack away at a target without even bothering to dodge. With abundance of resources, building up backpack of healing items is really easy. Design of levels is terrible, there is so much empty space you end up traversing over and over again - worst offender would be order of the holy seal headquarters, only important NPC is at the very end of building, behind narrow corridor that is frequently blocked by order members just roaming around. As you have to do this journey at least 3-4 times (including only quest returns, not counting combat trainings) it gets pretty frustrating really fast. There are also small bugs, mostly connected to collisions, displaced dialogue lines and situations when you could not loot enemies because they were killed too close to interactable object, like signposts. Then we have deliberate design choices that I cannot comprehend. Sometimes after entering location you would face entrance, so if you carelessly run forward, you will go back to previous location. In one missin when you have to guide nps through arsenal, he would not use platform, we had to run down entire district. There is no easy way to go back to home village (at that point game already shown us, that it can just move us to a location if it wants to)... With so many other games to choose, I don't see reason anyone should pick this one.


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Posted on: December 9, 2023

rewindf

Verified owner

Games: 44 Reviews: 6

Overlooked (if unpolished) gem

1) Better love story than twilight. 2) There are some graphical changes that can't be altered from in-game settings menu, but make the game look better, play better, and stop crashing. Go to/users/your_username/documents/venetica and alter the ini file: - If you are crashing, try turning vsync off. Fixed crashes for me completely. - You can change the FOV. Default is 50, around 60 - 70 looks great and more modern. 80+ starts distorting too much. Personally I settled on 69. - Set multisampling to 8, immediate improvement - You get separete controls for Gamma correction, Saturation, Brightness, Contrast and a few others 3) You can also get texture mods on moddb, or mod them yourself, most files aren't encrypted. 4) Game has a cool mechanic where you can die and respawn for lore reasons, and enter an alternative dimension, which is how you are supposed to navigate some fights, so use your brain if you start losing. Skills are fun to use (send swarms of crows to eat enemies over time) Also, always wear the best armor you can find and remember that different weapons have diffrent purpose (hammer destroys objects and is good against some animals, undead can only be damaged by moonblade, etc). There are some glitchy bosses, but you can see how to avoid glitching them on Youtube (don't dodge sideways against tentacles on first boss). 5) I'd take one star away for jankiness except it's more funny than annoying.


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Posted on: December 21, 2023

Pastirc

Verified owner

Games: Reviews: 2

Worth playing?

Yes: because the story, lovely main and other characters, environment, sound, music, atmosphere etc. is nice, the hack and slash part is also OK. I played with keyboard and mouse. It has manual and auto saves. I didn't mine the backtracking and the chest opening "puzzles/memory game". Howerer, the later can be exhausting after a time, so get youself a pen/pencil and paper. No: because of bugs (objectives sometimes don't trigger, objects, that should disappear, sometimes stay on the map, floating), and since I had many crashes, C++ Runtime Errors. Most time this happens when you enter a house, room, cave, catacomb, etc. Oh and not to forget the graphical glitches, when loading a different area some elements look OK, but the background is black. 😔 In that case you need to exit and restart the game and load the last savegame. Sadly, I cannot give it more than 3 stars because of these problems. For resolution etc. you need to edit/modify settings-user.ini. For addition info look on PCGamingWiki website. I finished the game in around 23 hours, but didn't find/look for all the secret/hidden treasures. And didn't go in every house/roof. But was in most of these. Played on: Intel Core i7-1260P with Intel Iris Xe integrated graphics, 16 GB RAM, 2 GB SSD, Windows 11 Home version 23H2 (build 22631.2861).


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Posted on: February 3, 2024

Regrettably mediocre.

Venetica has redeemingly qualities demonstrating the consideration that went into design and production, but the many criticisms it received when originally released are apt. Being the tedious and one-dimensional combat, the average writing littered with errors, the numerous bugs, oversights, frequent crashes, etc. But let us outline why it's such a terrible shame that Venetica is lacklustre. In every department great compliments that can be given, but equally so there are fundamental flaws which negate the effort. For the time the graphics are praiseworthy; the environments and scenery are complex with shimmering water in labyrinthine city streets, with small immediate decorative details and distant landscapes. Yet some textures are awfully low resolution, the narrow corridors of houses or caves with monocromatic walls, objects may clip through one another, and the awkward camera ensures that you are often looking towards the ground. When arriving to a new location, there is much to see in a dense area, but once explored it can be realised that there was nothing but coins in chests and each location is formulaic and alike. The world is filled with people who have individually mapped schedules throughout the passing day, yet do nothing of interest, say nothing, are no-one. The dialogue some have is bland and doesn't change appropriately- NPCs will say conversations meant for other times (including cutscenes) at the wrong moment; merchants retired at night will sell goods, the men at the starting village will speak as though you never left. The combat has a variety of spells, numerous weapons with skills, and damage types. But the enemies are low in variety, and the combat is coded so that wailing with a primary weapon and mashing one button is best. Most other ways are simply annoying. The plot has planned but banal themes exploring how desire for power and revenge corrupt; how good or bad deeds are difficult to distinguish. Better games released before and since.


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