Before your fall, you led a crusade against evil. Now you've become one of the undead creatures you once battled - a Vampire. Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis Vukodlak, a powerful vampire lord.
Your unholy showdown begins in med...
Before your fall, you led a crusade against evil. Now you've become one of the undead creatures you once battled - a Vampire. Inhabiting the World of Darkness, you must face a series of brutal confrontations with your nemesis Vukodlak, a powerful vampire lord.
Your unholy showdown begins in medieval Europe and rages on into the modern day, as you track a soulless enemy in an eternal struggle to destroy him. For this is the only hope of vengeance for your tortured immortality.
A storyline that begins in Middle Ages and ends in the present
A well-known universe as the game’s setting: World of Darkness
Your decisions during both gameplay and conversations will determine the final outcome of the story
We make games live forever! Since 2008 we enhance good old games ourselves, to guarantee convenience and compatibility with modern systems. Even if the original developers of the game do not support it anymore.
This game will work on current and future most popular Windows PC configurations. DRM-free.
This is the best version of this game you can buy on any PC platform.
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What improvements we made to this game:
Update (20 March 2025)
Applied GOG DirectX wrapper to fix issues with lighting and the brightness slider.
Added a Graphics Configurator for enhanced display settings customization.
I love this game, it is a classic and though I appreciate the effort of bringing it to Windows 7, it's unplayable.
When I die and load a game, enemies don't respawn and loot doesn't go back to its place. Also, I have no XP. It's completely impossible to play the game like this.
Also, it doesn't help to save a lot. I can't overwrite a save so when I load one where I though I was deep inside the first dungeon I end up at the start of the game again. You can't delete save slots and you only have ten.
I tried re-installing several times but the saves are still there for some reason. And the enemies I killed never return so I'm stuck without that precious first XP.
It's unplayable, I'm sorry.
I like to think of this game as 2 in 1. First half is set in Dark Ages, where I personally believe World of Darkness setting is at its most interesting, and the second half is set in contemporary late 90s which is also interesting but nowhere near as cool as vampires in plate armor.
You start off this game as a human who then gets embraced after showing he's worth - which is destroying a Tzimisce vanguard consisting of tons of szlachta and a single young Tzimisce Vampire infesting a silver mine. Some may think that it's not "lore friendly", but we have to keep in mind that humans like Christof who dedicated their entire lives to combat, are on top of tht boosted by "faith" and have access to armor + holy water are more than a match against young inexperienced vampires. Sure if this was an experienced vamp Christof would get his ass handed to him, but lorewise it's a warsetting between Ventrue/Tremere alliance and Tzimisce, which means that both sides are gonna be embracing footsoldiers like crazy and they aren't exactly toptier combatants when they're this young - so it makes sense (sorta).
Gameplay is archaic, but enjoyable. I grew up with mid to late 90s and early 2000s games so I felt at home. It's point and click mostly. The difficulty comes from managing party, its builds and its abilities/blood, which was sort of interesting. A wrong build will suck, while a correct one will make game stupidly easy. I played lorewise, so I maxed potence/celerity and physical stats and ignored everything else and Cristoff was destroying everything solo - especially after he got the magical 2h bloodstealing sword.
You get access to many companions who will join and leave you through game, which I found to be a breath of fresh air. Situations and self-interests often clash which is why it makes no sense that companions should stick with you throughout entire games - it's a shame that industry moved away from this (though I understand why they did).
Dungeons can drag on tho
This game is average. It has some strong story at parts, where at others the dialogue isn't as strong. It combines contemporary and medieval at the end which I enjoyed having both your traditional medieval with guns later on and more of a cyberpunk feel to the second half of the game. There isn't much exploration or choice for an rpg and it is mainly crawl through a dungeon, which I don't mind but I prefer better story telling, choices, and exploration of towns and NPC's, which this didn't have a ton of. It wasn't a bad game and had a decent story, just wasn't one of the best RPG's in my opinion.
So we can't talk about Redemption without talking a bit on Vampire the Masquerade (VtM).
VtM is a pen and paper rpg, in which players play vampires who belong to various secret society who have fought and conspired against each other since time immemorial. Usually, by manipulating human society from the shadows. Set in the modern day, it focused on an upcoming vampire apocalypse called "Gehenna". In which ancient vampires called "Antediluvians" are going to rise and consume the world. It also really tries to be mature and serious, with varying degrees of success. With later editions definitely improving on this aspect.
You play a crusader named Christof, who becomes involved in the affairs of vampires while trying to reunite with his beloved, in a journey that stretches from Dark Age's Prague to modern New York.
Now, Redemption does an odd thing with this source material. On the one hand it uses specific terminology so much, it's frankly almost incomprehensible without some basic familiarity with the source material. On the other hand, it uses the terms without context anyway. So there's a point where this knowledge doesn't really explains things all that much.
The gameplay is third person, point and click, hack and slash. And it is a little unwieldy. You control up to four characters, but in the heat of battle I usually depended on the AI rather then try and skip between them. The AI is fidgety, and has some odd quirks about what powers or items it likes to use. It has a very frustrating resource management behaviors about "blood". But enemies are even dumber, so it balances out. And there is an overwhelming number of powers to choose from, not all of them are well explained. It is overwhelming and confusing.
VtM fans will get a kick out of it, or grow annoyed with the scatter-shot use of the material. Under the haphazard use of the setting, the plot and characters are very traditional. At its core, it's a confusing game that aged poorly. I like it though.
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