Posted on: January 9, 2022

Ryald_King
Verified ownerGames: Reviews: 6
Technically VERY frustrating
I'm a big fan of Fallout 1 and 2. Underrail reminds me of those games and I was initially enthusiastic about it. However, I'm about 30 hours in and I've lost interest in this game. The graphics look fine. The writing is awkward. The combat is mediocre and unbalanced, as the game starts off a bit on the difficult side, but then gets way too easy soon (this is on Normal). While I could live with all of the above, the game's technically primitive engine has exhausted all my patience -- the engine is worse than the engine of the original Fallouts! First, the maps world is split into many tiny maps. Imagine Vault City from Fallout 2 split into 8 areas, for example. While Fallout 1&2's load times are nearly instantaneous on today's PCs, Underrail takes several seconds to load each map. That is an issue because to get from point A to B you have to traverse a bunch of these maps -- so the load times really add up & break immersion. Combined with a lack of fast travel and slow walking speeds, backtracking is infuriatingly tedious. In addition to all that, there are often long wait times (longer than 5 seconds) between each enemy when it's their turn. So combat is insanely slow compared to Fallout, simply because the engine needs to calculate stuff all the time, despite my game running on a SSD, 32GB RAM and a 6-core CPU. My CPU usage hovers around 1-3% with Underrail. That suggests that this game's engine is completely unoptimized and probably poorly built from the ground up. It can only handle tiny maps and can't take advantage of any hardware released in the last 10-15 years. The interface also leaves a lot to be desired. It has zero scaling, so it is completely unplayable in 4K. I have to play it in 1080p on my 4K monitor just to be able to comfortably see the UI. I don't mind playing retro games, but there is zero reason to make them in an engine that is outdated by 25 years and systems that lack QoL. For example, the world map and pathfinding are garbage.
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