Posted on: August 6, 2019

ApexPrecursor
Verified ownerGames: 40 Reviews: 1
Great with gatekeeping flaws
There are so many 10/10 experiences in this game. The atmosphere, the plot lines, the combat is deep (but I have to play on easy!) and yet for all that there is good there is still bad. I've put in a lot of hours thinking if it was really worth losing a star for, and I've concluded that Underrail is an incredible game for CRPG lovers. For the new initiates or those with cursory interests, this is not the RPG for you. This is solely, in my opinion due to the huge lack in quality of life features common is RPGs as old as the genre. This game is humongously large, there's caves to get lost in, cool environments to traverse through and interesting zones to conduct strategic combat. Yet it takes forever to get from A to B. There is no speed up or "normal" fast travel. You must search online for the fan made game speed ups or else you will find yourself falling asleep. Not because the game is super boring, sure it gets boring when you're that slow, but because you have played for so long and got so little content in return you want to keep playing. The game is great but it lacks a timeliness to its movement speed. Beyond that, the game is incredibly hard and you will find that online there are countless minmaxers theorizing builds. While interesting, I don't have the time to do so anymore. If you were to play on the regular speed without the fan made speedhacks, your build would only truly be tested about 30-40 minutes in. Maybe less when speedrunning. This is when most experts say you should restart if you can't pass this place easily. That is way too much time investment! In my opinion as a more casual mainstream player who has played a lot of classic RPGs and the new age of CRPGs, Underrail is great but not friendly. You need to work to get something good out of it, and that work shouldn't be needed.
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